Simulating wrinkles in Blender

Pierrick writes:

I’ve been working on personnal animation reel lately and faced a lot of problem to create advanced muscle deformation and simulation linked to a rigg.
Through my recent studies I’ve found a way to frive shapekeys even from a constrained bone and also to create some skin deformation using driven displacement map.

As I wanted to share this with the community and as I’m aiming to become an official tutor, I just had to make my very first tutorial ^-^.

I do believe it’s not perfect but I think there might be some answers for some blender users here.

You can follow my work on www.p2design.eu

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