Realistic skin shader with Cycles

Sérgio Frias writes:

Hello ,here is my attempt at a realistic skin shader using Blender Cycles subsurface scattering :) ( ten24 head scan)

There is no code involved , only nodes were used. I just can say at the moment (maybe I’ll make a tutorial in the future) that I took some notes  from real human skin, how the light would scatter the dermis and epidermis, from those numbers I applied some average measurements (in mm) to some blender subsurface scattering nodes. It’s still not perfect but I’m getting there, of course the 3d head scan,normal map,and specular map from ten24 was a big help on achieving that realism. Displacement map was not used,the light is only a sun lamp.

No Photoshop, it’s all Blender cycles :)

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