My Big Brother

Jason Rayner, director of ‘My Big Brother’, writes:

I owe a lot to the open source 3D animation suite called Blender. I taught myself Blender when I was young and have used it for illustrations, modeling, etc. since then. It has a very powerful modeling workflow in my opinion. For My Big Brother, most of the modeling was done in Blender, and then the rest of production was completed in Maya, besides concept art and storyboards in Photoshop. Compositing was done in Nuke.

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