Custom Fresnel Curve in Cycles

mookie writes:

Adjusting fresnel curve may help you to control reflections, material colour or any other shading parameter according to the viewer’s angle. It’s a technique inspired by V-Ray Falloff map that is widely used in order to achieve very accurate, realistic shaders. Now, when I discovered how to easily recreate it in Blender, I decided to share my solution in this short tutorial.

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