I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.
Comparing it to Blender, the real beauty isn't the software, but the skills and the scale of production for this cinematic - it has world class talent on all corners of production, and lots of them (producers/directors/musicians/foley/audio techs/modelers/texuring/animators/storyboard artists/BG artists/etc.).
Blender's plenty competitive IMHO (and note I said competitive, not better), but you won't see animation houses of this caliber using it.
Did you see the movie intro made by bolywood a few month's ago ?.
I guess, there people are cheaper, and can create huge movies with blender.
I think Blender is special in that it is the only peace of software trying to do it all in one.
So if studio's would think about that cost perspective, more people would use it.
And them maybe they will help with some development, it doesnt make much sense to develop for another vendor from who one also needs to buy the software.
Blender is growing fast. We now have Cycles, volumetrics, and a lot of features we have not even dreamed just a few years ago. So, the most of scenes showed could be made with Blender. Blender was used on the amazing film Dynamo - http://www.blendernation.com/2014/05/23/dynamo-episode-5/
I'm only making this comparison because they make the second most popular game of this type, but it's super interesting how this compares to Valve's videos promoting Dota 2.
They're both very colorful games, but LoL is a much more bubblegum saturated game than Dota 2, which has a darker, grimmer palette. But compared to the Dota videos, which are violent in a sort of old-superhero-movie kind of way, this is just plain *gorey*. This video has characters jumping around in insane acrobatics and smashing through logs like they're made of papier-mâche, and then they take an axe head-on and bleed buckets of viscera. Holy cow.
Another weird thing is the over-sexing of the women in LoL. Again, Dota has some objectionable costumes for it's women, which it's been slowly patching up. But this is full-on topless women wearing pasties. Why do the women have to be weirdly sexy? There is that one Valkyrie-esque character who is more-or-less sensibly armored, but it's hard to get past how dumb the rest was.
Finally, the LoL video here doesn't seem to represent the nature of an actual LoL spar. You don't jump into trees. You don't accidentally disturb monsters in the jungle. You can't blow up a rock and make it call on a dude's face. The enemy base isn't a massive journey across a mysterious unexplored valley away. The Dota videos usually represent the battles as they are, on relatively flat terrain, between characters who know each other very well, and in a pretty small arena without many unexpected wildcards. Valve's videos try to remain true to the game, Riot aims to be as exciting as possible.
Anyhooo that's just my take on this video. I have a lot of respect for people who make videos about video games that accurately represent the games. This does not, it's interesting but it's just excitement without substance. My two cents.
8 Comments
why blender cant...
we need new features
Comparing it to Blender, the real beauty isn't the software, but the skills and the scale of production for this cinematic - it has world class talent on all corners of production, and lots of them (producers/directors/musicians/foley/audio techs/modelers/texuring/animators/storyboard artists/BG artists/etc.).
Blender's plenty competitive IMHO (and note I said competitive, not better), but you won't see animation houses of this caliber using it.
Did you see the movie intro made by bolywood a few month's ago ?.
I guess, there people are cheaper, and can create huge movies with blender.
I think Blender is special in that it is the only peace of software trying to do it all in one.
So if studio's would think about that cost perspective, more people would use it.
And them maybe they will help with some development, it doesnt make much sense to develop for another vendor from who one also needs to buy the software.
Blender is growing fast. We now have Cycles, volumetrics, and a lot of features we have not even dreamed just a few years ago. So, the most of scenes showed could be made with Blender. Blender was used on the amazing film Dynamo - http://www.blendernation.com/2014/05/23/dynamo-episode-5/
Why Blender cant, or you cant?
interesting how the cinematics differ a lot from the cartoonish game look...
blender can do this!!
one thing that inspired me is: real time mocap! it can really speed up the production.
https://www.youtube.com/watch?v=G5mUtWOneuM
It was like the Lego games, all grunting.
I'm only making this comparison because they make the second most popular game of this type, but it's super interesting how this compares to Valve's videos promoting Dota 2.
They're both very colorful games, but LoL is a much more bubblegum saturated game than Dota 2, which has a darker, grimmer palette. But compared to the Dota videos, which are violent in a sort of old-superhero-movie kind of way, this is just plain *gorey*. This video has characters jumping around in insane acrobatics and smashing through logs like they're made of papier-mâche, and then they take an axe head-on and bleed buckets of viscera. Holy cow.
Another weird thing is the over-sexing of the women in LoL. Again, Dota has some objectionable costumes for it's women, which it's been slowly patching up. But this is full-on topless women wearing pasties. Why do the women have to be weirdly sexy? There is that one Valkyrie-esque character who is more-or-less sensibly armored, but it's hard to get past how dumb the rest was.
Finally, the LoL video here doesn't seem to represent the nature of an actual LoL spar. You don't jump into trees. You don't accidentally disturb monsters in the jungle. You can't blow up a rock and make it call on a dude's face. The enemy base isn't a massive journey across a mysterious unexplored valley away. The Dota videos usually represent the battles as they are, on relatively flat terrain, between characters who know each other very well, and in a pretty small arena without many unexpected wildcards. Valve's videos try to remain true to the game, Riot aims to be as exciting as possible.
Anyhooo that's just my take on this video. I have a lot of respect for people who make videos about video games that accurately represent the games. This does not, it's interesting but it's just excitement without substance. My two cents.