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BakeTool 1.0 Preview

14

The BakeTool addon is packed with useful features for baking, like multi-channel baking and easy access to all settings.

BakeTool is a add-on for blender 2.71 made by Cogumelo Softworks that redesign the way that Cycles Bake work with a more coherent and easier workfow.

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

14 Comments

      • I know, I know, but how often I use environment bakes? Not so often.
        Primarily I bake, like astrand130 said, normals, height, curvature etc. and no SSS at all. This will be become handy in my current project, but the main work will do xNormal ^^

        It is always the same for me. In Blender we cant use blocker or cages ...and this is very important for me.

        Have a nice day!

    • xNormal is great when it comes to baking out Normal, Height, Curvature and AO maps from (sometimes very) High Poly models. but doesn't have a raytraced renderer engine that can bake out full Material renders like Cycles can.

  1. Pretty cool man. I was just playing with baking normals in cycles, and with yours you don't have to have the model bigger than the source which is cool. Nice work.

  2. chromemonkey on

    Is baking for other than bump/normal all that useful? In an animation I would think it would stand out as breaking the illusion if for example shadows stayed fixed on an object in motion.

  3. Ivan Lebedev on

    May be its time to replace the default baking interface with BakeTool's interface, and make it default?

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