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Game level texturing: Texture Atlas

2

Gleb Alexandrov shows how to enhance game engine performance by collecting all texture maps in your scene into one big 'texture atlas'. He the texture atlas add-on that comes bundled with Blender.

Discover how to automatically join UV maps of all models into 1 mega-UV. Why not simply join all models? Go ahead and watch ;)

Video #3 from the new set of quick tutorials, dedicated to game level texturing in Blender and Unity.

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

2 Comments

  1. Holy sh*t. I can't believe how productive Gleb currently is, so many videotutorials, combined with his articles in magazines that's awesome!

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