Gleb Alexandrov shows how to enhance game engine performance by collecting all texture maps in your scene into one big 'texture atlas'. He the texture atlas add-on that comes bundled with Blender.
Discover how to automatically join UV maps of all models into 1 mega-UV. Why not simply join all models? Go ahead and watch ;)
Video #3 from the new set of quick tutorials, dedicated to game level texturing in Blender and Unity.
2 Comments
That workflow is the nightmare of all texture artist
Holy sh*t. I can't believe how productive Gleb currently is, so many videotutorials, combined with his articles in magazines that's awesome!