Tutorial: Volumetric materials in Blender 2.71

My friends from the Belgian Blender User Group (BBUG) and I were really excited about the new volumetric capabilities of Blender 2.71. During one of our monthly training/workshop sessions we jointly experimented with it and the shaders you can use with the volumetrics and got some really nice results.

We also found some things to keep in mind and some workarounds for known problem (e.g. using sun lamps and world volumetrics, or going inside a volumetric material). After the workshop, we decided to pour everything we learned into a video tutorial that explains about the three shaders you can currently use for volumetrics and how to get heterogeneous volumes using textures.

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