I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.
2 Comments
chromemonkey on
May I offer a few constructive suggestions for improving the format of this video presentation?
- Trim and edit for length and content.
- Consider doing a separate audio re-dub.
This would have worked very well as a 15 minute tutorial. Even just using the Blender Sequence Editor would have been a good way to tighten things up for pacing and keeping things more on-track with the main lesson. Re-recording the audio will allow cellphone static and other interruptions to be removed. I would also do prep work on things such as materials in advance of recording. The main story here is how to use the physics engine to simulate cutting the bread slices. Everything that does not serve that point should be at least reduced or summarized, or possibly removed in some cases.
2 Comments
May I offer a few constructive suggestions for improving the format of this video presentation?
- Trim and edit for length and content.
- Consider doing a separate audio re-dub.
This would have worked very well as a 15 minute tutorial. Even just using the Blender Sequence Editor would have been a good way to tighten things up for pacing and keeping things more on-track with the main lesson. Re-recording the audio will allow cellphone static and other interruptions to be removed. I would also do prep work on things such as materials in advance of recording. The main story here is how to use the physics engine to simulate cutting the bread slices. Everything that does not serve that point should be at least reduced or summarized, or possibly removed in some cases.
yeah i made the tutorial a while back .The new ones are better