Gleb Alexandrov has started a series of tutorials on game level texturing. The first part focuses on preparing the geometry of your model.
What is it about?
We'll discover how to texture the scene using what can be called 'megatexture' approach. One model, 1 big texture, that's all!
Rather unconventional technique (parts of the model can't be reused), but still has its pros. Like artistic freedom and great performance - only 1 drawcall in Unity.
So, in this tutorials we'll discover how to:
- Block out the model
- Optimize it
- Unwrap everything into 1 UV map
- Paint and project the texture
- Clone details from 2-nd UV map
- Bake it
- Enjoy the result and start making games (this is optional)
You're blocking ads, which pay for BlenderNation. Read about other ways to support us.