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Game level texturing: Lesson 1 - Geometry

14

Gleb Alexandrov has started a series of tutorials on game level texturing. The first part focuses on preparing the geometry of your model.

What is it about?
We'll discover how to texture the scene using what can be called 'megatexture' approach. One model, 1 big texture, that's all!

Rather unconventional technique (parts of the model can't be reused), but still has its pros. Like artistic freedom and great performance - only 1 drawcall in Unity.

So, in this tutorials we'll discover how to:

  1. Block out the model
  2. Optimize it
  3. Unwrap everything into 1 UV map
  4. Paint and project the texture
  5. Clone details from 2-nd UV map
  6. Bake it
  7. Enjoy the result and start making games (this is optional)

About the Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

14 Comments

    • Mel Florance on

      For shure :) Juste bake all the scene, textures, ao etc... and import model textured into unity, or just leave it in blender and switch to the blender game render engine !

  1. Tobias Milliken on

    Hey Gleb Your Tutorials are on The Blender cookie Site If your are doing tutorials in unity cant you post them to the unity cookie site?

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