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About Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.


  1. Building in the past week from git, against OpenCOLLADA Trunk:

    [ 79%] Building CXX object source/blender/collada/CMakeFiles/bf_collada.dir/ArmatureImporter.cpp.o
    In file included from /usr/local/include/opencollada/COLLADAFramework/COLLADAFWInstanceGeometry.h:15:0,
    from /usr/local/include/opencollada/COLLADAFramework/COLLADAFWNode.h:17,
    from /home/mdriftmeyer/Projects/Blender/blender/source/blender/collada/ArmatureImporter.h:30,
    from /home/mdriftmeyer/Projects/Blender/blender/source/blender/collada/ArmatureImporter.cpp:42:
    /usr/local/include/opencollada/COLLADAFramework/COLLADAFWInstanceBindingBase.h:53:14: error: ‘vector’ in namespace ‘std’ does not name a template type
    std::vector &skeletons() { return mSkeletons; }
    /usr/local/include/opencollada/COLLADAFramework/COLLADAFWInstanceBindingBase.h:65:14: error: ‘vector’ in namespace ‘std’ does not name a template type
    std::vector mSkeletons;
    In file included from /home/mdriftmeyer/Projects/Blender/blender/source/blender/collada/ArmatureImporter.cpp:42:0:
    /home/mdriftmeyer/Projects/Blender/blender/source/blender/collada/ArmatureImporter.h: In constructor ‘ArmatureImporter::ArmatureImporter(UnitConverter*, MeshImporterBase*, Scene*)’:
    /home/mdriftmeyer/Projects/Blender/blender/source/blender/collada/ArmatureImporter.h:62:17: warning: ‘ArmatureImporter::unit_converter’ will be initialized after [-Wreorder]
    UnitConverter *unit_converter;
    /home/mdriftmeyer/Projects/Blender/blender/source/blender/collada/ArmatureImporter.cpp:57:20: warning: base ‘TransformReader’ [-Wreorder]
    mesh_importer(mesh) {
    /home/mdriftmeyer/Projects/Blender/blender/source/blender/collada/ArmatureImporter.cpp:52:1: warning: when initialized here [-Wreorder]
    ArmatureImporter::ArmatureImporter(UnitConverter *conv, MeshImporterBase *mesh, Scene *sce) :
    source/blender/collada/CMakeFiles/bf_collada.dir/build.make:126: recipe for target 'source/blender/collada/CMakeFiles/bf_collada.dir/ArmatureImporter.cpp.o' failed
    make[2]: *** [source/blender/collada/CMakeFiles/bf_collada.dir/ArmatureImporter.cpp.o] Error 1
    CMakeFiles/Makefile2:5815: recipe for target 'source/blender/collada/CMakeFiles/bf_collada.dir/all' failed
    make[1]: *** [source/blender/collada/CMakeFiles/bf_collada.dir/all] Error 2
    Makefile:146: recipe for target 'all' failed
    make: *** [all] Error 2

  2. i did not get a "copy previous settings" on the flash screen! is there any way to move my old settings or am I going to have to go through each one?

    • if you're on windows, the settings should always be reading from your app data, otherwise, just open your previous default file from the older version into 2.71 and save as default. this will get most of your settings into the new version.

  3. As a game developer, I thank you guys for really getting on the ball with Cycles texture baking. I appreciate the new release as a whole, though, that one feature is one of the most important features for me personally all year, and I'm glad how well it's been improving. I especially appreciate the addition of SSS texture-baking, which speaks to my physically-based rendering game workflow. A job well done, folks. Thanks.

  4. dont know about anyone else but my render times just went from 5 minutes to 30 seconds on a loaded blend 7 particle sys's, grass ,tree's spotlight's with halo, big texture's,HDRI background,dof. 1920x1080 at 75%, raytracing,and 8 AA. ON AN AMD hd5450 .window's pro 64 i7.with the relatively new 14.6 beta driver. mabye i just got smarter but i don't think once my blend's get this heavy render times usually start to crawl .woho who ever is responsible THAAAANK YOU.

  5. Chris Daemon on

    Did they discontinue Mac 32bit? The link gives 404 acrossed the board. I don't know where to post that question.

    • the mirror's are working. they actually updated i think as i was going back and forth checking which ones were putting up the save pop-up.

      • Chris Daemon on

        Mac 64bit version I did download, but none for 32bit as of yet (tried the list down, and looked in each mirror's folder... nothing 32bit for the Mac)

  6. Is it just me, or is anybody else having a problem with naming new vertex Groups, or UV maps? . . .I can't seem to assign names for some reason.

    • Byron Kindig on

      I am having the same problem with vertex groups. New ones don't show up and cannot be named. I am having a similar problem with some materials as well.

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