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How to transfer your Blender movie to the big screen

17

Have you ever wondered what it takes to transfer your Blender work to a 2K digital movie screen? Johnny Matthews shares his experience in this blogpost.

I recently started in on a project for a friend of mine to create an advertisement for his small chain of movies theaters to play before movies. I've done plenty of animations before, but I had never thought about what it would take to get it on the screen. It turns out to do it right, you need more than just a quicktime file. Here is the process I went through to make it work. I pulled tidbits from various websites to get the whole process. I'll link to ones I used at the bottom of this post.

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

17 Comments

  1. Hi Johnny, Thanks for posting this article. Really useful info tucked in there :) btw I'm commenting here cause comments didn't seem to be workin on your blog. I was also wondering is it possible to render to a jpeg2000 sequence from Blender?

    • Johnny Matthews on

      I think it is possible on some systems. But I remember coming across a comment somewhere about a compatibility issue between blender's JPEG2000 and the DCP workflow. One upside is that TIFF is a pretty universal format and those source files could easily be reused for other types of final output.

  2. Craig Richardson on

    would it not be possible to do this whole work flow with Tiff images because they hold more information, and not convert to Jpeg 2000.

    Or do you have to convert to Jpeg 2000.

    The reason why I ask is because I have a hatred of Jpeg anything because it compresses the image to much and you loose to much of the detail, although on screen it looks fine when you zoom into the images, they are nearly useless.

    • agreed, the JPEG format is terrible. when I first started using blender I would create a lot of my textures as .jpg and now that I come back and touch them up, I realize how much detail was lost in the process. the spec maps had strange color artifacts and the surface direction in my normal maps suffer from the compression the most since even the subtlest color detail shows up in the reflection. ever since I have been using TGA and DDS (but of course most cameras save images as JPEG by default and some as the only option), thanks JPEG I want quality back!

  3. ANinjaInATree on

    I wouldn't use Tiff at all. As Tiff has different color profiles on Mac pc and linux. I'd stick with Targa.

    • Johnny Matthews on

      openDCP can accept TIFF, DPX, or BMP for conversion to JPEG2000 which is the required format for a DCP.

      • ANinjaInATree on

        BMP works as well. I was just warned during production never to use TIFF in case you ever need to switch between OS.

    • TIFF images are the preferred format. If any color profiles are embedded in the tiff, they will be ignored by OpenDCP.

  4. Sam Brubaker on

    I don't understand the part in this chart where .wav files are converted into a sequence of .jp2 frames.

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