PaulStormblader has published a Blender add-to for real-time motion capture with a Razer Hydra
I wrote a mocap plugin for real-time animation using Razer Hydra controller. It caps quaternion + xyz position, trigger and joystick channels. (It also lets you keyframe at specific places if that's what you want.)It has all the demo scenes in the video, except the storm cloud, to get you up and running in no time.
It cuts through the hours of keyframing and lets you jump right into the action - and the hydra's low latency and 0 drift make it a pleasure to work with. It's making animation a lot more fun for me. Now I'll probably waste a lot of time making a movie about an inchworm and storm cloud. =)
It's great working with the hydra because I get rotation and position and triggers and joysticks. This gives a lot of freedom to create complex rigs and puppets.
Eventually it'll be updated so it's far easier to record animations, and a lot more features, but for now it's stable and fun! If you've got a hydra, go play with it! You might even use it for something.
PM me if you'd be up for helping me code it.
7 Comments
Nice!
Cool! but, Do you have anything documentation or manual? and thank.
Genial! pero, ¿tiene alguna documentacion o manual? y gracias.
WHHOAWHOAHWHOHAOWISHQ bwhat the heck.
The things you've thought of to do with that controller set - so damn creative. Didn't you hook them up to lit-up icicles, too?
Nice work, Paul.
Yeah, it's the same tech, just another iteration. I'm usually doing what anybody else would do, but I'm often doing it a year or two ahead of them (which makes me look special!). It definitely wouldn't have happened as soon without you making MNbug!
Looks great - any ideas as to a good alternative to the Hydra since you don't seem to be able to get them any more...?
They're sold out everywhere (unless you want to pay $400).
I anticipate a Leap Motion plugin, and a joystick plugin.
However, the hydra is really great because it's 1:1, drift free and 3D!