Video: Airplane Crash

An impressive simulation by Kostack Studio.
This video shows a test scene which was accomplished using the new physics developments by Martin Felke (Scorpion81). We have worked together the last months to improve usability, speed and functionality up to a level above a proof of concept state by pushing to more difficult scenarios considering actual real world demands of VFX artists. There’s more to come…

Can’t wait to see the shot.
awesome. blender clearly is getting better and better with dynamics every release. one thing I would like to see come to blenders rigidbody simulations is some system for buoyancy. I always wanted to create a lazy river in blender and the one thing I can’t achieve is a believable buoyancy and current system. (If anyone is wondering I am using 2D a flow field texture applied to a Texture Force Field, and a ocean modifier applied to a curve on an array, with a dynamic paint waves system and fake caustics) if anyone wants to find a way to realistically simulate something flowing down a river be my guest.
That already sounds believable, what do you find breaks the immersion?
what breaks the immersion the most is when an inner tube bumps against a wall, it is shoved through the water surface and falls to the bottom of the river at full gravity but not before flipping over like it was being hung from a string. in my observation of floating objects that might not be 100% physically accurate. sorry for the belated response.
Wow. Speechless. Amazing.
Well done. great work.
Blender rules!!!
Nice work, maybe the smoke simulation and flame size dosent fit with the scale. But overall a very nice and complex simulation. What blender needs for the future is a nice bullet cloth solver to simulate bending steal.. or in this case bending metal.. nice work;)
Before I nitpick; just want to say I’m really impressed by this sim! In particular, the wing impact (both the dust cloud and the fire) and the interior shot of fire penetrating into the cabin as it breaks up.
One art nit pick and one technical nit pick:
The smoke needs to be far denser than is shown here and the flames themselves should be a darker red. There’s (unfortunately) a fair amount of reference footage on Youtube/Vimeo. The fire is fine when animated but in the stills it does seem to be too low-frequency. The flame actually reminds me of some of the earlier practical effects of Starbug (of Red Dwarf fame) crashing, where the model is clearly far smaller than life size!
On the technical side, I ‘d echo Alexander above regarding Blender needing a cloth sim to handle deformation without shattering.
Impressive! And kind of frightening at the same time. :)
Wow! Though the plane kinda seems like it’s made of plaster instead of metal (shatters too easily), it’s nevertheless super awesome to watch! I really like the different camera animations.
Great work – great render!
Just a little thing on realisitc:
A airplane isn’t that much like a glass. It doesn’t breaks in so many pieces. Especially the wings.
But nice camera fly insight :)