Learning basic math with Ninjas and Blender :)
Andrei Baca writes:
Times Ninja Adventure is an educational game teaching the times tables. All the 3d animations are done in Blender by me. That includes 3d modeling, sculpting, rigging, animation, rendering and compositing.
I have experience working in various 3d software packages including 3ds Max, Maya, and Softimage XSI. But for this project I decided it should be Blender. I was still learning Blender when we started to work on the game. It took 5 months for us to finish the game. Most of the time spent, was me working on the 3d characters. But in the end I was able to create a new game character in 2 days - which says a lot of things about Blender capability.
I was using multiple internal scenes with different animations and rendering settings to be able to change the character in all scenes at once and render all the scenes with one button click. I don't know of any other 3d software that can do it.
With all the graphics I have created we could create a great arcade game, but we decided to make a unique educational game instead. That's probably our mistake because the game is not selling very well.
You can download the game from the Apple App Store. At the end of the game there are credits with all FOSS we have used. :)
Here is a video trailer of the game:
https://www.youtube.com/watch?v=_62yiMLpcuA
7 Comments
too much violence to learn arithmetic...
I agree, this could easily be converted for calculus, probably deserving of violence and a more suitably aged audience
On the other hand the the kids that are learning the times tables are playing this kind of games anyway. They better do something useful while playing.
i like this
Can you belive if i told you that im working right now at a concept level on the same idea?
The BIG thing that i dont like about your game is violence, i got two little childs and if i were looking for an educational game about arithmetics i would not choose yours because of that, even when i can see that your game looks so nice and seems so professional.
Did you use the blender game engine, or was it unity?
We used HaxeFlixel. An open source game engine. All the graphics in Times Ninja Adventure are prerendered sprites that were created in Blender.