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DECONCERTO

17

DECONCERTO

Christophe Seux (take a look at his wonderful reel) presents DECONCERTO, a wonderful short film about a musician who lives on a trash pile. DECONCERTO was created by a team of three people.

Christophe writes:

Hello everyone!

We have just finished our short film today

We used blender for all 3d aspects and used Blender/After Effects for compositing
We are really impatient to get feed back from blender community

Short film made by Lucile Patry, Magali Pham and Christophe Seux

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

17 Comments

  1. My compliments, you especially also show a big musicality when you synchronize the little bandoneon or when they climb the waste dump. I like it, it is a really nice piece of work you share with us!

  2. Very nice! I love the unique visuals. Not sure about about those animated drawn white lines, though. For my personal taste they don't fit into the rest of the look & feel and destroy the homogenous visual experience a bit. Nevertheless: Congrats! I'd love to make a little animated short in Blender myself one day :)

    • Christophe Seux on

      You maybe right about the lines but we really tried to do what we had in mind. That was very cool to use blender for this kind of project, I will choose it again

  3. Very nice short with good visuals which makes us want to see more.
    Was it a school project? What was the context?
    Visualizing the sound is an idea but it calls for some elaboration.

    Tout le monde a aimé ici en tous cas.

    • Christophe Seux on

      Thank for the comment. It's a school project with a theme about color. The original idea was to represent the sound with colored lines. It was really hard to do without distract viewer attention. So they are white for this reason. It's a 3 weeks projects but we improve some stuff after the dead line.

  4. As a musician, I like the coarsely carved main character very much, its
    very unique and aesthetic. It would have the strength for a feature film
    with an extended Story ;)
    Great texture painting and overall colour
    and modelling style. It's kind of lowpoly, but not the CG-way. It seems
    more like crafted in real world, without square angles.
    In the very
    last scene, where you see the floor its a bit too clean and tidy, some
    displacement or texture painting could helped that. Also in this last
    scene you can see that the piano keys arent moving. In the other scenes
    its better hidden and looks great!
    Sequels planned?

    • Christophe Seux on

      Thanks for the feedback. I'm agree with you for the last scene but unfortunately we didn't have time to do more,
      In two weeks we are going to do another 3 weeks projects with Blender, so no sequels but a new short film with new story and new character!

  5. As a musician, I like the coarsely carved main character very much, it's very unique and aesthetic. It would have the strength for a feature film with an extended Story ;)
    Great texture painting and overall colour and modelling style. It's kind of lowpoly, but not the CG-way. It seems more like crafted in real world, without square angles.

    In the very last scene, where you see the floor its a bit too clean and tidy for my taste. Some displacement or texture painting could have helped that. Also in this last scene it gets obvious that the piano keys arent moving. In the other scenes that's better hidden and looks great!
    Sequels planned?

    • Christophe Seux on

      Both in fact. We work with a musician for this project, and we get some ideas from the music and vice versa

      • Great, I think this really pays off!
        I recently discovered blenders ability to sync playback with the jack audio server.
        This comes in very handy in situations, where you want to do
        adjustments in both the animation and the sound/music. It works together
        with any other audio software, that supports jack audio. I used this on a project, where I did my sound-design in ardour while doing the timing of the animation in blender. Pressing play in one of the applications and both Software will play simultaniously so you can edit sound while seeing blender viewport animation or vse preview. Jump to a keyframe in blender and the cursor in audio software will also jump to the right timecode! Thats what I love about blender - its so flexible!

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