After seeing Mike Pan's awesome Default Cube Challenge project, I had a chat with him and we decided to turn it in to this weekend's contest for all of you!
Mike writes:
Let's get back to the basics! How much can you do with just a cube? This week, the contest will be an exercise in being creative with the tools that Blender offers: Start with the default cube, make something out of it without additional manual modelling.
Because this is not a thematic prompt, the rules are slightly different than the usual weekend contest:
Not Allowed:
- Basically, any modeling of the cube is not allowed. This includes sculpting and any manipulation of the base mesh. Keep those 8 vertices exactly where they are!
- Curves, Surfaces, Metaball and Text are not allowed when used as on-screen geometry. You can use curves as guides.
Allowed:
- Any number of Empty, Lattice, Light, Camera, Group, Material, Texture and Nodes. Modifier stack, particles and simulation are allowed and encouraged.
- Weight painting is the exception to the ‘No editing of base mesh’ rule and is allowed. Go nuts with Vertex Groups if it helps.
- Small Python snippets, provided it's written for this contest. Massive add-ons that dump a whole city with one click is not cool.
- Curves when they are not being used directly as geometry.
- Post-processing using Blender or other apps. As long as the post-processing does not introduce any significantly new visual element.
- To encourage clever (ab)use of the library system, multiple Blend file is allowed. But each file needs to adhere to all the rules above.
- Please limit the rendering engine to BI or Cycles, so others can easily reproduce your render.
The submission must also accompany the Blend file. Because half the fun is seeing how others use the cube.
For some ideas, check out my own on-going experiment on DefaultCubism. Have fun!
This weekend's contest will have TWO winners: the first one is the regular community vote, determined by voting on the entries below. The second one is picked by Mike himself, as he is the current cube master ;-)
Have fun!
Update: As this is a 'special' weekend contest, I'm afraid that I can't let the winner pick next week's topic - it has already been chosen by Aliasguru! Of course the winner does get a full post to honor his/her work!
281 Comments
So, just to double check, you can only use one cube, correct? Thanks!
Yes (I think), but you can import different files in it, each one with its own cube
If we can import cubes from other files isn't that just the same as allowing multiple cubes in one file?
I'm very interested in knowing if copying and pasting and array modifiers are allowed. If so, I already have a really good idea about what to try.
Yes you are right Eric. While the rule seems arbitrary, I feel this gives some flexibility without being too easy.
Lol Ok, well, I'll leave that one for the lawyers 1 cube should be more than enough anyways :)
Having seen what artwork you have done in the past, Thats a very true (and yet scary at the same time) comment. Given enough time with a single cube, and you could recreate the big bang with it. ;)
Is copying and pasting the cube allowed in the same scene allowed?
Rule Clarification:
Only a single cube is allowed in a file. (Copy and pasting the cube inside a single scene is not allowed). But you can use multiple files to instance more than one cube.
Are array modifiers allowed?
Yes. All modifiers are allowed.
Yay!
Are seams/bevel weights/mean creases allowed as well?
Yes.
How about bones? Is that allowed?
Yes. As is vertex group.
Another quick question, is scaling of the cube allowed, like with the "S" key?
Yes. G,S and R on the whole cube are fine. Just no 'modelling'.
Cool man, Thanks!
Stupid Question #2: is scaling in only one direction allowed? (I hate to keep asking...)
Can't you just use a subsurf modifier on simple mode?
Yeah, I figured that out, actually ended up not needing it. still not sure bout scaling in one direction, nonetheless, didn't use it, didn't need it. ;)
Nope
Does it have to use the default cube? What if my startup file doesn't have a cube, can I add one? It will not be the default cube.
Go to File > Load Factory Settings. For just that session, you'll start with the Blender default start-up.
I assume background images are out ?
"Basically, any modeling of the cube is not allowed. This includes sculpting and any manipulation of the base mesh. Keep those 8 vertices exactly where they are!"
Okay. ;)
I call it..."Default." If you see any deep meaning in this...I want $1,000,000 USD upfront. o/
Let's all up vote this, and see if we can get it to win the contest ;)
Haha! I see a winner!
I think we all knew there would be one... :P but tbh it actually looks pretty cool.
If you're interested, I can share my Blend file... ;)
Yup, you are That Guy this week. :p
o/
Ignore the upvotes on this one when judging, Bart. ;) Give it to someone more deserving. But I'm honored to have garnered at least 25 laughs. ;)
Lol, your up to 31 now. I wonder what the highest score for up votes on a weekend contest was, you might just have beat it. :)
Really minimalistic, nothing compare to this guy's work, but, it's something!
This is neat. Might have been better if there was a bit less blur, kinda makes it hard to discern what were looking at.
I made a couple different ones and I couldn't decide which one to use (I assume it's one entry only, right?), so here's the one that finished rendering first ;)
Please ignore the noise and lack of pixels (I'll try to render it with more samples later).
I can't figure out how to edit/remove my old image, but here is the re-render:
Lovely image. I never had the patience to make something that actually resembles a real object with the array modifier.
Hi Gandalf3, could you please get in touch with me on [email protected]? Thx!
I wasn't planning on making anything for this but playing around with the cube turned out to be really fun. I guess I'm way too easily distracted.
I really ilke this one
Thanks!
can you share the .blend file? i really want to know how,u did it.
First contest entry! :)
A pretty simple scene using a particle system, the lighting, and compositing are doing the real work here. Minimal colourfull scenes are always really fun for me.
I linked a default cube blender file to the primary for the particle system object, files below
https://dl.dropboxusercontent.com/u/75523753/Renders/cube.blend
https://dl.dropboxusercontent.com/u/75523753/Renders/cube1.blend
My first time participating in BlenderNation's weekend contest.
A groovy tornado.
"The Tree of Light"
I loved experimenting with the various modifiers and it really showed the power of Blender, so much could be achieved with one cube. I linked 2 files, one for the ground and one for the "tree". I am not sure how to upload my file,
I would love any feedback on this work, what I could improve and/or change!
I had a go at a city scene. The water is really a duplicate of the city, flipped and scaled up.
Edit: How do I upload the .blend?
You can't upload the .blend via Disqus. Just host it somewhere (like on Dropbox, or on your own website) and post the link here.
Thanks! .blend: http://pasteall.org/blend/28380
Here is my entry to the weekend contest, its called "And a cube jumped over the Moon". Rendered at 1440p, in Cycles, at 2000 samples. Made with 4 libraries with one cube each, 4 cubes in total to make the whole scene, composited in Blender. Is this my best artwork ever, no... but it is definitely a thought provoking experience trying to figure how to do somethings without touching the cube. All in all, a very well thought out challenge indeed, I salute you mikepan. :)
Here is a link to the full size image: http://imgur.com/sKcPgEk
I will be glad to upload the .blend file if anyone wants it.
P.S. Disqus made the image kinda dark, click the link to see all of the detail.
The linked image is just as dark for me :-/
Sigh... I don't know why uploading it did that, I may have to artificially brighten it to make it more visible. The imgur image is a bit brighter, but still to dark...I don't know. On a side note, there is no cube jumping over the moon, the cube is the moon. :D
Here is a brighter image. I don't know why it got so dark uploading it.
*Edit: Well crud, its still to dark, I don't know...
Color grade node is your friend.
Had way too much fun with this. Ended up making about 30 of these before I had to force myself to just stop and render one out. Ended up using 2 files, one for the crazy modifier stack, one with just the default cube that I brought in as the particles. I'll get some screenshots up tomorrow.
I love this Eric. Would make a good wallpaper for the iPhone. ;) How many libraries did you use?
Really everything is done on one cube in one file, the only thing linked is another default file so I could have a cube for particles.
Finally got around to putting this together....
Man, I love your UI color scheme! Nice display of your workflow, too.
Why thank you kindly :) I am quite proud of it myself. It's something I've been tweaking off and on for a while now. Still not quite perfect, but its getting there. Really wish there was an easier way to go about creating the themes. Doing every single view one box at a time takes forever or I probably would have finished it by now lol.
Day of birth.
Cube can give life to every complex object, you just imagine it.
Wow! Did you really make that all with one cube?
This is spectacular! However I'd like to see a Blend file.
those guys must represent the imagination. Or maybe dynosculpt does'nt count as modeling :-)
Yeah, I'm really gonna need to see the .blend on this one.
I dont`n know haw to upload the blender file but i put some screenshots.
The procces is simple. I use make human for reference and i sculpt the cube, but it`s a time consuming procces and i sculpt just one char and for others i use boolean modifier to combine the meshes. it`s possible to sculpt every character, but the object well not be ready for render at the end of this contest.
For me is important to show caz everything in modeling can be started from a cube.
:) Hmm, I'm not sure how to add the blend file onto here :P (Guess I'll try to figure out "dropbox" when it's not 4 am)
Dropbox is pretty simple. Just install the program, sign up with an account, and place your files to be shared into the Dropbox folder on your computer. That's it.
As long as the Dropbox program is running in the background on your computer, the content in the Dropbox folder on your computer syncs up with your Dropbox online storage tied to your Dropbox account, which you can access your account from any device and share download links with others.
Another service like Dropbox is one called Copy, which I find uploads my files a bit faster than Dropbox. I use both. Also, if you have a Google account anywhere (YouTube, Gmail, etc.), you automatically have a Google Drive account, which is the same kind of service. :)
Can you apply modifiers?
You can use Modifiers, so I'm guessing you can apply them, too. ;)
Are you and Joshua Luther brothers, by chance?
Yes we are.
Huzzah! o/
Ideally, I wouldn't want people to apply the modifiers. Because that's a destructive editing step that replaces the Cube geometry with something else. Also, it makes it hard to track what you did. Imagine if i made a really cool scene and just told everyone 'i applied all the modifiers and that's how I got to this'.
I hope that's reasonable.
Dang it,Mike! I'm sorry! I applied mine so it would be easier to work!
The goal of the contest is to make your life as miserable as possible. :) Otherwise, what's the point of limiting it to a cube?
Huhhhhhhhh. LOL
"To encourage clever (ab)use of the library system, multiple Blend file
is allowed. But each file needs to adhere to all the rules above." What exatly does this mean? Does this mean importing? Or does this mean compositing? Can you use geometry to create a alpha mask then composite two renders together?
Yes. I don't see why not.
You want cubes? So here is!
Here is my entry
Well, here's my render. It's just one cube with two arrays, two subsurf and a displace modifier, a single material mix of diffuse and translucent, with a voronoi displacement, and also two emptys, three spot lights and a sun. After that, I've just added a couple of nodes in the compositing mode to adjust the Hue&Saturation and the Brightness&Contrast. Here is the link for the .blend file: https://mega.co.nz/#!7MkRVBiB!X78Cbqg_pjHLY2joet3QlMjtK5EZ89O0BFLwv_34WV0
Very nice!
Thanks a lot!!! Your challenge has been very inspiring. Those constraints in the rules of the contest have been very usefull to me. I had to open my mind to use Blender in a way I don't use to. Thank you!
No mention of whether or not I could use Linked Duplicates so I did. I've had to use some xyz transforms to move the objects around but there is zero scaling. All objects are Linked Duplicates of the Default Cube. I'm kind of proud of the bowl. Yes that's a cube with a modifier stack too.
I'm impressed! I like how you made an actual still-life scene here.
Well it was a pretty obvious choice I wanted to do something a bit more mainstream than the weird and wonderful distorted shapes I was expecting here. I admit the wood texture was made in 10 minutes and is pretty crap and the orange peel is a library texture by Juan Jose Torres and slightly modified.
Spheres are easy with a cube and a displace modifier can be used without a bitmap to shift the origin of an object when doing things like cast to sphere etc... (Shhh it's how I did the bowl) and cast can also be used to resize an object if it's a cube, sphere or cylinder.
Oh and it's lit by... You guessed it... A cube.
I thought it would be a good idea to post a link to the blend.
https://www.dropbox.com/s/rfzdu5hegt2lvbx/default_cube.blend
Hey, considering the special limitations for this already time-limited weekend challenge, doing something more mainstream but concrete as a concept is more different and daring than the abstract, as beautiful as they are. In terms of actually pulling off something that's a recognizable scene using "Default Cubism," this one's a winner in my book. Clever use of the modifiers.
Here's my take on the contest. It is a very minimalistic scene, involving just a particle system and some compositing. This is my first submission to a Blendernation contest!
Link to the .blend file: https://www.dropbox.com/s/a9c96ksip1x33zt/default_cube_2.blend
Welcome to the Weekend Contests. Nice first time! :)
Here is my entry.
Here is my other entry.
ಠ_ಠ
What does that mean.
http://www.blendernation.com/2014/04/11/weekend-contest-default-cube/#comment-1332605582
(ノಠ益ಠ)ノ彡┻━┻
Maybe, Joshua, he thinks about your spamming posts ;-D, double entries and your seccond is the same like one from 19 hours ago from another guy. Very Very similar ive think ;-D.
you could be sued for plagiarism......
If I sue him, I'm going to sue him for enough to buy a legal copy of Blender.
so here's my entry: "Inside the Default Cube". It was inspired by the great artists of minimalsim, however it was a challenging scene for Blender in the end. I will upload the file later on, but make sure you have the lates 2.70a release installed on your system, otherwise it will fail!
rendered in cycles at 1 sample to save some render time, absolutely no compositing involved!
and here is the screenshot of the scene setup:
I am calling BS, can I see the output from the Python console? They said not to use big scripts.
I would have loved to post the scripts used in this scene over on BA or here, but unfortunately Sony immediately banned it. It said "This script is not available in your country. We're Sorry."
Love it! The reductive quality of your work, combined with the added purity and devious simplicity of the metaphor, codifies a participation in the critical dialogue. (Spew out your own Artsy Critique here: http://www.pixmaven.com/phrase_generator.html)
The link is a 404 for me..
Congratz on being another version of "That Guy" along with Brian. ;)
I don't know... the sarcasm is getting thicker.
This piece speaks to me profoundly. No, to my very soul!
I look at this work of art, and see that It reflects the beauty of the value inside a default cube. Perhaps a cube we call reality.
Look at this picture. What is inside the default cube? Some would say "nothing" but maybe "nothing" is just the simplest something. Whenever life renders you as something complicated, simplify yourself. Whenever life brings you outside the box, return to the default cube. Seek what's in the cube. Become the cube. Reduce down, until you're as simple as being inside the default cube.
Bravo, my friend. Bravo.
┌─┐
┴─┴
ಠ_ರೃ
http://media.giphy.com/media/NnGGHE0muVqpO/giphy.gif
*Said with Hippie voice* Deep man... Real Deep...
Or in the voice of RMS.
With regard to the issue of content, the sublime beauty of the sexual signifier seems very disturbing in light of a participation in the critical dialogue of the 90s.
Hay! Gr8 artwork. :D U postproduced in PS or GIMP? :P
I tried to do some vignette and lens distorsion in Nuke, but the software crashed - might have been in awe of this scene. By the way, it looks even better in 4K!
its all just the default cube, with some minor ps touches, hope you like it guys.
blend file here: http://www.pasteall.org/blend/28377
Yay, first entry for me :) This is just the default cube with some modifiers and material. Hope you like it.
Does anybody else have problems with entries disappearing after a few minutes? I have posted an image two times already and it got deleted after a few minutes...
I do all the time.
I find that what you'll have to do is post something, and soon after you post it, click on your name. When you do, you'll see a list of your recent posts. However your post shows up in that listing is how your post will show up after some time. You have to wait a while for the post to show up properly sometimes. I don't think they're deleted--they're just touchy about when they show up.
When you post it, keep refreshing the page after a few minutes to check to see if it's updated correctly--otherwise, if you keep re-posting, you'll wind up with duplicate posts. You'll probably have two images on your hands after a few minutes here. You'll have to ask Bart to delete them for you, if you want them gone, because if you try to delete, they'll show up as posts from "Guest." Happens to me all the time.
Welcome to my love-hate relationship with Disqus.
thanks. I have tried with my other account (this one) now too, but my posting simply disappears after a couple of minutes. Strange... Giving up now..
Well, I do see one post of yours here. I hope it was one of your efforts.
The spamfilter caught it :(
>_< D'oh!
I'm training it to become a better boy though :)
Odd, this is something 3d artists have been doing for years. It's called box modelling.
Here is my entry. Its called Underwater Cubyfish. I used After Effects for the Glare, the Rays, and the Vignette if that's ok. Otherwise Blender was used for everything. Man. You gotta love cubes!
Ok. If its not to late, here's my blend file. http://www.mediafire.com/download/vo8vzul6jwdznp7/weekend_contest_CUBE.blend
a "fractalcube" I use only one cube and cell fracture, and the blend files ----> WeekendContestCube.blend
Here is my "fractal cube" I use only one cube and cell fracture.
and the .blend--> https://www.dropbox.com/s/1yyrn49qtp9vp8i/WeekendContestCube.blend
Mom and her children !
mom and her children !
A couple questions:
Are multiple entries allowed?
And is it allowed to apply transforms? I wasn't sure, since it is equivalent scaling in edit mode, yet without actually entering edit mode at all.
The rules aren't so black and white. So don't get hung up on them too much. I will allow apply transforms.
Sure, why not have multiple entries.
Hey guys! Here's my try: Cool Cube. Blender Internal, Array modifiers. And Link: http://www.pasteall.org/blend/28392
This is my third try at posting my second entry (which disappeared the first and second times), apologies in advance if this is only on my end.
I wanted to try creating something a little more organic looking and less like a cube ;)
The preview is a little fuzzy, it looks better if you click on it.
Blendfile
Thats really cool! Looks very much like the exotic shells you can buy at shell shops on the coast.
would like to see the modifier stack...
Feel free to peek at the .blend ;)
Here's a screenshot anyway:
http://pasteall.org/pic/show.php?id=69728
thanks, I was guessing there was a remesh going on.
Wow! It's awesome! You really got the organic looking. That's how the maths underlay in nature.
The Golden Ratio... It's naturally-mathematically awesome!
This picture makes me want to reach for the next empty Pokéball.
That's good enough to use as a Blender splash screen.
Here's my first weekend contest attempt; one cube with modifiers for the spaceship, some particles forces and smoke sim, and a linked cube for the smoke domain.I also used a backround image - I hope that's ok, could'nt get a reply on that one.
Here's a screenshot of my modifier list.
another try..
thats take a lot of time to render.
enjoy!
The cube that isn't there. Dun dun DUNN!!!!
Image didn't post. As I said, the cube that isn't there. Dun dun DUNN!!!!
o.O
Is there a cube? Or is it an illusion? ;)
Those are the kinds of questions you should be asking. Where is the cube? What happened to it? Why is it not on the screen? Is it camouflaged? Is it a happy cube, or a sad cube? Does it feel ashamed to present itself to us? Such uncertainty overwhelms us with an onslaught of emotion. The default gray background presents itself imposingly to you, and the utter deficiency of color is striking. Most overwhelming, however, is the complete desolation and absence of anything in the picture. The sheer blankness of the image, its avant-gardeness, it's complete awesomeness fills us with a sense of wonder and awe.
Used a single cube.
Should I have linked the files instead of appending? I wasn't sure from the rules. (Either way the render will look the same.)
Nice work!
Alien landscape. One cube with ocean modifier + one cube appended from another file with screw modifier and array modifier with bezier curve. I was going for a hand drawn look. Feed back is welcome and appreciated. Thanks!
So, this is probably really late in the game, but here's my go anyway... I call it: "What is this, I don't even..."
Basically, I just started subdividing and extruding. Then, it looked like an alien-ish shape, so I went "hey, this needs some green emission." At the time, I didn't realize that it was the same color scheme as the omnitrix from Ben 10, but anyways...
Enjoy! Comments and critiques appreciated! :)
Since more than one entry is allowed and my first entry looked like I rendered the dark side of the moon... Here is my second entry called "Voxel Goodness". Yes indeed it is just one cube that is used in the scene to make the object and another library cube to make the image-light cube underneath it. Rendered in Cycles at 2000 samples.
Here is the download file for this. http://www.pasteall.org/blend/28395
I think this one is much more successful, great job :)
Lol, thanks! Yeah, my other I should rename to "The dark side of the moon". Did have fun playing around with the remesh modifier to make the voxel look of it (Doing it Minecraft style!). Probably could have colored it better, but alas, it looked good at the time.
I tried to make something pretty, but it didn't work out. So I just started using random modifiers and nodes. Ended up looking like I was on something a little too strong...
Sci fi Perspective cube. this is my first entry for this contest.
a little volumetrics so my PC can die for a good reason
.blend:
http://www.pasteall.org/blend/28398
.blend for the particle system cubes:
http://www.pasteall.org/blend/28399
animation:
http://youtu.be/0L1udj_VKqY
sorry for the low fps, I wanted to make the resolution clear so I`ve put the samples to 500 and set to render full HD, but that took my PC the whole night to render just this 2sec animation
Here's my third entry (I'm having way too much fun ;) hopefully I haven't enter too many)..
I challenged myself to make a recognizable object, instead of an abstract something.
Made with two files, each with a single unedited cube (one for the rack and one for the glass).
The rack is nothing special, just a bevel modifier and an array modifier.
Blendfile for the glass
Are we allowed to subdivide the cube? Edit mode --> W --> Subdivide.
Why not use the subserf modifier in Simple mode?
A bunch of arrays. (and a dupligroup instead of one last array, just to keep performance up)
http://www.pasteall.org/blend/28401
Texture on 1 of cube's face... basically just uv unwrap it, put texture, align cam. Done under 5 minutes, best result ever. XD
If there is a winner for the Best Abuse of the Rules. You would win.
Awww, I'm touched. <3 LOL
Hahaha. I love it.
Ya know, in all honesty, this shows some fairly good thinking skills to get around the actual rules of the contest. Imagine if someone had taken a spectacular image done previously and put it on the face of a cube, no one would know it was a fake... well, at least until they looked at the .blend file.
Here is my entry.
Sorry if the image gets posted twice. Just click on a picture to see only that one.
My Image: "Cubic Tesseract" 3 Cubes with Array Modifier and a glowing one.
I'm sorry about the four Cubes, but Link and Append don't works on my Pc.
Here is a Screenshot:
YES!
GO UBUNTU USERS!
I dont think that`s the place for that, but sir, you have a dayumn good taste
Mac's don't get any love. :(
Sorry, Macs are not free :'(
Cool image! Might need to have been a bit brighter, but still cool.
Very basic but why not? Cool contest idea - the more the merrier.
File link: https://www.dropbox.com/s/5wq8sv4eupjpmu9/cubisim01.blend
A wild Borg Cube appeared!
I see all the wonderful images above that does magic with all the modifiers. I'm not very good at that, but still felt like I had to contribute something. The Borg Cube detail is the result of a displacement map. The stars and nebulae is achieved by placing many lights in a linked large Volume Scatter cube. The render took 7 hours on my i7.
http://www.pasteall.org/blend/28405
(click on image to enlarge)
I had the same idea but didnt have time to make it happen. I`ll study the .blend file but I already see the differences we have on that idea. Still, it is looks great :)
Thanks! When you have the time, you should definitely do it. Resistance is futile!
The displacement map doesn't seem to be embedded in the .blend file, so here it is:
https://dl.dropbox.com/u/24090090/displacementLow.exr.zip
Just link that in the displace modifier. Afterwards the displace strength seems too high now(don't know why), but just tone it down a bit.
Thank you, I just came home from a meeting. This is the first contest in wich I am participating, so what is the deadline for our entries? And in which timezone?
No idea, I would guess they would go by the Netherlands time-zone and the winners announced sometime Monday.
Deadline is tonight 8PM Amsterdam time. But posting at the last moment would make it very hard to gather any community votes.
Here is my entry
http://i.imgur.com/NfpP932.jpg
Few modifiers and sss-material.
blendfile:
https://www.dropbox.com/sh/jgy8g1qua52swti/Q1BM5i-pX_/cubeism/cube_battle.blend
Nice use of the modifier stack!
A good opportunity to play with the new wireframe modifier and volumetric light...
The Blend file is on Dropbox. https://www.dropbox.com/s/0mvifi2qxtv4838/Cube1.blend
reminded me of this
http://2.bp.blogspot.com/-_pSeGtJr32Q/TcBgQeSbFbI/AAAAAAAAAFg/id2mm0-uLao/s640/VICARIOUS-21_thumb%255B2%255D.jpg
yeah but this one is a bit too much, Stefan made it simpler and nicer
Cool! I wanted to do something similar for one of my entries, but couldn't get the cave to look right.
Hello everybody,
this is my submission for this interesting challenge :)
I called it: The Cube Creation, hope you like it!
I've used Blender 2.7, rendered in Cycles. Everything is simple. I used few scenes to achieve the piece.(3 different cubes in different files, some particles, modifiers, shape and some empties - I'm not sure how much actually :)). There is a 2 images attached here, one is almost raw direct from blender, the other is after little photoshop touch - some levels, and color correction you choose which one's best :)
Unfortunately my Satellite laptop has not enough power for something more :) also is very very hard process for the composing at the end, that's why I prefer 3rd part soft. however hope you like it. :)
In short I will upload my .blend file, not sure where and how to share it yet.
/any ideas?
I'll try in this way, hope will work:
http://www.pasteall.org/blend/28414 - Whole File
http://www.pasteall.org/blend/28411 - Main shape
http://www.pasteall.org/blend/28412 - Background
http://www.pasteall.org/blend/28413 - Particle System
Enjoy!
yes cubes :D
yep! :)
better colors i think...
I agree
http://blenderartists.org/forum/showthread.php?333565-The-Cube-Creation
My main concept was to create something different of just cubic,
something similar to our real nature, but not directly flower of tree.
I mean about of composition feeling and whole idea. And I thought, what
about a representing of the The Creation, from this kind of cube
perspective point of view.
And there is it - the first soul sparing in shape flying from above to the ocean.. .
When exactly we can expect the result of this beautiful challenge :) ?
So many entries... :)
In a few hours!
Hello Bart,
I have a question about this contest. Everything was very nice so far, but I didn't understand did you check my entry at all? cause I think the "see more button" :) located under my submission. This "button" makes my works hidden for the all community and visitors :))
For me personally this was more for fun than anything else, but I think when we talking about contest (people are pushing themselves to create something, they spend time - so the rules must be very clear and strict) > I don't think video and image are visually equal :)
However I'm not appealing for myself, and I'm not pretending to be on your winner list etc.. But for next contests: strict rules, more transparency and clear exhibition.
Into that way more people will participate, more people will vote and share all entries.
Cheers & Happy Blending!
Yes I checked all entries and ranked them by the number of votes. Unfortunately Disqus places the 'more' button automatically, I don't have more control over that.
What are you missing in terms of transparency and what do you mean with 'clear exhibition'? The weekend contests are a very simple concept, everyone can see all the entries and vote for them. The number of votes determines the winner - how much more transparency do you want?
simple but nice
.blend:
https://www.dropbox.com/s/02lf3o1aqrn326b/cube-c.blend
at last i finished my scene.If its all about cube then i thought whats the most famous cube in the world? RUBIKS CUBE!! I never solved one btw.
My entry is "The lair of Rubic's King"
made about hundreds of different simple cubes with different shaders. i just add in compositor some glare effect and tweak bright and contrast values. Hope you like it
Great creations btw
Here is my entry.
Wow, such awesome entries!! Just one update: As this is a 'special' weekend contest, I'm afraid that I can't let the winner pick next week's topic - it has already been chosen by Aliasguru! Of course the winner does get a full post to honor his/her work!
When will the winner be shown?
Hey, no concept just playing around with the rules, inside a Cube.
A screenshot of the used modifiers.
Post Pro in Blender and fine tuning in Darkktable.
Have fun!
Blendfile
wow, great idea!
I did something similar, though without the second (smaller) wireframe modifier and without the sky. I really need to spend more time on one project
And I would give you a second vote up if it were possible for using open source software... good job
hehe, you can always up vote after the contest, of course ;)
Really? I didn't know that. This is my first contest
Stunningly beautiful. Fantastic job.
Thanks!
I thought I'd add a couple of bits to the previous attempt. Yes it's still all Duplicate Linked Cubes.
Link...
https://www.dropbox.com/s/6t3gfa9lmft8g6h/default_cube2.blend
The actual vertex topology on the frame is bloody awful after the modifiers have been at it but it renders nicely.
Thank you cycles for the built in focus blur :-)
Fisheye lens + 4 cubes linked in the main file, some cloth simulation, some modifiers .. rendered in Cycles (I have the files if someone is interested, but I have to split it in separate cube files to follow the rules, since I cheated a bit by having all 4 cubes in the main file)
You didn't say it couldn't be animated!
http://youtu.be/sNU9qwhrfKc
blend file here: http://worldsday.org/download/WorldsdayDefaultCube.blend
That was AWESOME!
too goood :D my winner!
You nailed the animation! Seriously good work.
great work. Is that audio driven animation?
I asked Andrew Price to make a tutorial about it, but his answer was (indirectly) that he has no clue how to do it and that he`ll do it when he has time to learn, make something useful and then a tutorial. So where did you learn it? Care to share some useful links?
I'm afraid there's no procedure for this one. Just turn on audio scrubbing and enable peaks so you can see where the hits are!
Hm... OK. I shall see, thanks anyway
ok, I get that. But what I am asking is not a tut about this particular animation, but a useful tutorial about a-d animation in general
You, sir, win this week's Awesomest Prime Award.
Oh man, that made me smile all kinds of happy. :D
i see a winner!
I like this very much. You got my vote
Hi everyone,
I played around with the wireframe and subdivision modifier, this is my result.
Very interesting results so far :)
Blend: https://dl.dropboxusercontent.com/u/3564791/posts/blendernation/140413_thecube.blend
(Didn't have the patience for nodes, so I did auto colors on ps.)
So I realized that extruding was not allowed, so I went and made another one. I call it "timey-wimey wormhole." Noise intended for effect. Enjoy!
Having some trouble loading .blend file, to come.
5 appended files, 30 modifiers, 0 manipulation of original vertices, all procedural textures, dof and vignette only post pro, Blender Cycles 200 samples
Here's another one. It's animated, but I don't think I have time to render it..
First Test called NanoFiberAttack > 1 Multires 3 Displace + WireShader
When is the deadline? I have to play more with that stuff :)
Ups why its so blurry? Better re-render in a smaller size maybe? o_O
It'a cube with skew and wireframe applied
I'm rendering it from inside but it's taking a long time Posting it as soon as it finish.
https://drive.google.com/file/d/0B55IWKJ7cgR2SjF3TmZfUWZHV00/edit?usp=sharing
:
^^
Those ancient masks, found in the secret Vatikan museum, where identified by radio isotope mesurements to be the the missing masks from the famous gizee pyramides. They clearly show that the egyptian people had som help building these massive monuments.
They are all made of one cubes.
(Ok, the cubes were appended and not linked - but everything cubes)
Here is my entry. blend file: https://www.dropbox.com/s/g0hfkmfdeidetqe/CubeWC%20Blend%20File.zip
2CubesNoComp
Just a bit brighter and I think this could be really awesome looking!
Sorry for those black levels, i didn't have time to check anything.
it was a speed improvisation.
for the moment the upload process seam unavailaible. I ll try to repost it during the day.
Here is the blend file if you want to have a look!
http://dl.free.fr/rm.pl?h=ntizRMaxR&i=65323774&s=K4bkumSUVZGd54m6PZPumaAnhliMCr9w
PS: the two cubes are in the same file to avoid you to link the file.
Here it is, a bit brighter.
but finally i prefer it darker
Oh wow. This is gorgeous.
thx Eric,
pleased that you enjoy it
I was thinking similar challenges could be done with other default objects...(totally far out idea, I know, right?)...but anyway, I was thinking about setting a target for using only 1 default item and produce a given target. I couldn't help but think of the most obvious thing necessary to reproduce first in 3D: Kate Upton. So, just make her as realistically as possible from any of the default objects, using all the same Default Object Rules. What do you think?
:D
The results could then be archived for future bioprinting projects in Blender. Totally awesome idea, right?!!
Ikr.
#obviously
Possible alternative addition to the Default Object Rules: if a Target is given, then the winner is the one who uses the fewest primitives.
Target Practice: Fewest Primitives Possible
Target: Kate Upton
Two Icospheres should do the job...
Extra Detective Challenge: See how many other features of her can be detected & reproduced
XD
Here is my entry for this interesting competition.
The blend: http://www.mediafire.com/download/ll4dhc2tzvmi2fb/Modified+Cube.zip
My first ever entry! Except it's kinda eh.
http://www.pasteall.org/blend/28426
http://www.pasteall.org/blend/28427
And yeah, I know it kinda sucks :(.
Better to start something and finish something here than to not start and finish anything at all. Your next submission will be better to your liking. ;)
So I hope. Thanks for the support!
With such a fun and interesting challenge this week I decided to take a shot at it. Here is the image. blend file to follow.
blend file can be found here: https://www.dropbox.com/s/ztqjzynp9wzfv9w/cubes.blend
Cube with bevel, subserf, wireframe, 2 arrays, a particle system, and an explode modifier. Rendered with a single point light and a cycles world volume. post-pro done in blender compositor.
Oh my god, how many entries and better how many incredible entries! Sorry but I had no time this WE... good work everyone!
Hey Mike! I was thinking it would be a really cool resource to get people to compile their modifier tricks/hacks as a go-to source for advancing blender users. What do you think?
here is another render, only 3 modifiers can you guess them! :P
here is another render, I used only 3 modifiers, can you guess them !
blend file : http://www.pasteall.org/blend/28441
while we are guessing, this one was rendered in cycles. Can you guess the version of Blender?
here is the .blend:
http://www.pasteall.org/blend/28442
if you don`t have the version of blender I used for the render you probably wont... most definitely wont, get the same render :)
I would make an animation but I don`t have the hardware that is going to render it till, lets say... NEXT YEAR o.O
Ok, here's a stab at it. I did do a little post processing for noise reduction and contrast adjustment.
Blend file: http://mattlindley.info/file.axd?file=2014%2f4%2fcube.blend
So this is my last minute entry. playing a little with the volumetrics... https://drive.google.com/file/d/0BxVe-PsSb1-gVWpqUHNiQmFxWHc/edit?usp=sharing
forgot to attach the render!
again
Hi there, folks
I could have reused my Vasarely interpretation, but I opted for a somewhat architecture visualisation. As the modifier stack was long, my first try ended in eating up all my RAM, that is why I applied all the modifiers for a render...I hope this is not cheating.
Am I too late? I did a galaxy with a MILLION particles!
Hey folks, just a quick note that I'll be posting the winner tomorrow morning instead of tonight. I'm super swamped in work right now. That gives everyone another 12 hours to vote :)
I hope I`m not too late, but here is my last entry:
http://youtu.be/lHUOAZ0JYUM
its basicaly a cube with an array modifier for the candle and a cube from another file on top with a subdivision surface modifier
same thing with sound:
http://youtu.be/9Dr1wv3JLcc
The winner has been announced!
Thanks for participating, everyone :)
http://www.blendernation.com/2014/04/15/weeked-contest-winners-default-cube-spike-thing/