[non-Blender] Using NVIDIA GPUs for Feature Film Production at Pixar
Pixar is demonstrating how their animators used real-time animation features using NVIDIA GPUs for the production of Monsters University at the GPU Technology Conference 2014.
See more of this conference here.

What’s surprising is how non-impressed I am by the physics-based-lighting stuff. Cycles has spoiled me. OpenSubDiv is cool, though.
Overall, I weren’t impressed either, sure that it was high-res was nice, but then again with a NVIDIA K6000 it’s not a problem.
Sure wish they’d add OpenSubDiv in Blender, now that they’ve changed the licenses as well so anyone can use it.
That’s great, but I can’t afford this Nvidia K6000…
On a side part, did you notice the pose library with Sully faces ?
That’s very handy, quite the same than this one :
http://www.studiolibrary.com/
I hope Gooseberry will bring those kind of tools…
Dang, that’s impressive!
Open sub-div, hmmm.
i wounder what linux distrib they used in presentation.
Mac OSX 10.7.x
Red Hat Enterprise Linux
Yeah, OpenSubDiv needs to come into Blender, being as Gooseberry is a development project, that may very well come to be.