It looks like we'll get a Blender 2.70a bug fix release, and there's a hard to catch issue with sculpting on OS X.
Ton Roosendaal writes:
Hi all,
Here are the notes from today's meeting in irc.freenode.net #blendercoders
1) Blender 2.70 Release update?
- List of fixes so far is huge. Meeting agrees on doing a 2.70a update.
- Some Mac OS X users (10.8 especially) reported slow sculpting in 2.70. This is most likeley related to multithreading (OpenMP) not working then. However, it's unclear still when slowdown happens, and when it is normal. Might well be also related to a specific .blend setup. Jens Verwiebe does a call for careful tests! Compare sculpting speed of 2.69 with 2.70 - and report back when this is same or not. Mentioning OS X version, gfx cards. Provide .blend. You can post reports here too.
- Next sunday meeting we check status again, a 2.70a release might happen on April 10 then.
2) Plans for 2.71
- Projects and planning.
- Bastien Montagne is still fighting with FBX to do decent animation export.
3) Other projects, GSoC
- Reviewing of proposals is in progress, google allows us 2 more weeks before allocating slots to orgs.
Thanks,
-Ton-
8 Comments
Cycles baking for 2.71 please!
Thanks for the good effort, Bastien! This feature is a high priority among game developers like myself and I appreciate what you're striving to do.
Alembic and EXR 2.0 please!
Same as DimitrisC, cycles baking would be so cool.......the builds in Blender Artists are not working with my GNU OSs (Debian , Ubuntu) :(
2.71 please: dimensions of selection, scale from one side and movable pivot, see attachment
Agreed.
Please contact the developers as this is not a development forum. Perhaps http://wiki.blender.org/index.php/Dev:Doc/Projects
When OpenMP is moved out of testing, within LLVM/Clang, I hope you guys release OpenMP enabled for OS X, but better yet an enabled GCD version.