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Developer Meeting Notes: March 30, 2014


blender_logo_shinyIt looks like we'll get a Blender 2.70a bug fix release, and there's a hard to catch issue with sculpting on OS X.

Ton Roosendaal writes:

Hi all,

Here are the notes from today's meeting in #blendercoders

1) Blender 2.70 Release update?

  • List of fixes so far is huge. Meeting agrees on doing a 2.70a update.
  • Some Mac OS X users (10.8 especially) reported slow sculpting in 2.70. This is most likeley related to multithreading (OpenMP) not working then. However, it's unclear still when slowdown happens, and when it is normal. Might well be also related to a specific .blend setup. Jens Verwiebe does a call for careful tests! Compare sculpting speed of 2.69 with 2.70 - and report back when this is same or not. Mentioning OS X version, gfx cards. Provide .blend. You can post reports here too.
  • Next sunday meeting we check status again, a 2.70a release might happen on April 10 then.

2) Plans for 2.71

3) Other projects, GSoC

  • Reviewing of proposals is in progress, google allows us 2 more weeks before allocating slots to orgs.



About Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.


  1. Brian Lockett on

    Thanks for the good effort, Bastien! This feature is a high priority among game developers like myself and I appreciate what you're striving to do.

  2. Same as DimitrisC, cycles baking would be so cool.......the builds in Blender Artists are not working with my GNU OSs (Debian , Ubuntu) :(

  3. When OpenMP is moved out of testing, within LLVM/Clang, I hope you guys release OpenMP enabled for OS X, but better yet an enabled GCD version.

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