By Smoking_mirror.
Smoking_mirror writes:
I work exclusively with loy poly art work for the Blender game engine. However, this project turned out better than I expected so I'll be posting it here.
There's no WIP thread for this artwork as it only took 2 hours to model and texture.
I'm going to be using it for the main menu, it will be slowly rotating in the background as you go through the options and setting for your game. Because of this it's designed to be viewed at all angles.
It's rendered with the in game renderer, using single texture mode, no fancy GLSL stuff, the shadows are baked. It has around 7000 triangles and a single 1024x1024 texture. Main objects have mirrored UVs so it wasn't possible to bake the shadows completely.
Since it's a real time game model you can also see the model at Sketchfab.
Link
3 Comments
This is cool! It reminds me of the objects that are in the background rotating during the loading screens in Skyrim.
Thanks. I've never played skyrim so I don't know about that, but I had the idea some time ago to have a mood piece for a main menu background instead of a painting or splash screen.
Yeah, having spent... some time in Skyrim (200+ hours), I can say that the rotating 3D objects look really good and add a nice dynamic to the loading screen.