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Still Life

3
[sketchfab id="396ac2bee2ba4ed2b076f885755beb6a" start="0" spin="" controls="0"]

By Smoking_mirror.

Smoking_mirror writes:

I work exclusively with loy poly art work for the Blender game engine. However, this project turned out better than I expected so I'll be posting it here.

There's no WIP thread for this artwork as it only took 2 hours to model and texture.

I'm going to be using it for the main menu, it will be slowly rotating in the background as you go through the options and setting for your game. Because of this it's designed to be viewed at all angles.

It's rendered with the in game renderer, using single texture mode, no fancy GLSL stuff, the shadows are baked. It has around 7000 triangles and a single 1024x1024 texture. Main objects have mirrored UVs so it wasn't possible to bake the shadows completely.

Since it's a real time game model you can also see the model at Sketchfab.

Link

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

3 Comments

  1. This is cool! It reminds me of the objects that are in the background rotating during the loading screens in Skyrim.

    • smoking mirror on

      Thanks. I've never played skyrim so I don't know about that, but I had the idea some time ago to have a mood piece for a main menu background instead of a painting or splash screen.

      • Yeah, having spent... some time in Skyrim (200+ hours), I can say that the rotating 3D objects look really good and add a nice dynamic to the loading screen.

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