Gooseberry: Animating UVs

Daniel writes:

The caterpillar shot in the teaser was certainly one of the most time consuming shots we have done at Pataz, specially considering it’s only an 87 frames shot featuring a glorified worm in a stick :)

No matter how good a 3D software is it will never be prepared for every possible situation a shot might ask for. As a technical artist I’m in charge of figuring out all those little solutions needed to “resolve” a shot. Since an open movie is all about sharing the experience of creating it on this first post I’ll be writing about how the pupils where animated! (you might want to watch that clip again if you missed it).

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