Advertisement

You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

Tutorial: Creating Weathered Surfaces

15

http://www.youtube.com/watch?v=LzBygKvric4

Learn how to create some great weathered surfaces in this tutorial by Blendertutorial.net.

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

15 Comments

  1. Just a quick question: how did he get that fading/shaded background view in the viewport? Is it a particular blender version or some addon?

  2. Does this technique apply to cycles or yafaray? I mainly use cycles (brand new to yafaray) and I'm sure you can't layer textures but I'm not sure.

    • From watching the tutorial and the way he had the nodes setup, I'm pretty sure the materials can be translated to cycles. The only problem, on his next tutorial where he will go into the texture painting itself, I'm pretty sure that will require you to be in Blender Internal. So you could paint all the textures you need while in Internal (he used a metal, paint, rust, and dirt textures), that transfer over to Cycles and build the materials there using the aforementioned textures.

  3. Thanks for the tutorial. I watched most of it, but realized how little I know about the internal renderer. I started using Blender when cycles was 'experimental', and kinda resisted learning both cycles and blender internal. I'm pretty sure the same thing is possible with cycles, but would love to hear your thoughts on what would be different.

    Edit* Sorry, realized I was a bit vague. I mean the differences in getting that result, not necessarily if the plug-ins are supported in cycles or internal, although that information would be cool too. As far as the paint layers go, that could be addressed in gimp and just imported and mixed appropriately.

  4. I've seen the tutorials a few months ago and it's amazing the progress I made on texturing with this configuration. You must see her work and try to adapt it in Cycle mode it is surprising !

Leave A Reply

To add a profile picture to your message, register your email address with Gravatar.com. To protect your email address, create an account on BlenderNation and log in when posting a message.

Advertisement

×