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Big Bird

[sketchfab id="dbcab14eef1f4d07ae0b8546cbdfb1ab" start="0" spin="" controls="0"]

This little scene by trethaller made me smile.

trethaller writes:

I started using Blender on my spare time about two years ago, and soon fell in love with it. It is in my opinion one of the best open-source projects out there, and definitely the best open-source program I've used. Since day 1 I've been fond of its openness and hackability.

A few months ago I got interested in hand-painted diffuse-only textures, and decided to give it a serious try. The result is this little scene, my first finished 3D scene ! I nailed the shape of the bird quite early, but I struggled with the rock a little bit. The texturing workflow was:

  • Start with a very soft hemi light and bake. That gives a good basis for painting.
  • Texture painting tools, hard round brush, flat shading. That's for about 80% of the painting
  • Export to png, load in Photoshop, decompose into layers
  • Polish details (feathers...)
  • Export and preview in blender
  • Repeat last 2 steps about 20-30 times :p

At the very end, I added some colored lights, tweaked the overall mood, and baked everything. I painted the skydome almost exclusively in Blender, from the inside, and it was a pretty cool experience, very immersive !

Thank you Blender, BlenderNation, Sketchfab and Polycount !

About Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.


  1. Great work on this. There is only one thing I wish had been different. I wish the newspaper would have been called "The Daily Worm", or simply "The Worm", since this is obviously an early bird, or just a caffeine addict like me.

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