(Image: 'Dancing Men' by Ameen Vengara)
LordScorp won last weekend's contest with his image 'Life in a Cashew', and he's taking us back to the seventies with the next theme: "Disco Fever".
LordScorp writes:
Hi, I'm Renan Gomes (LordScorp) and at first I'd like to thank you and the community for the positive feedback on my work. It was my first entry and it is really encouraging to have such a nice recognition.
For the next weekend contest, the topic I choose is "Disco Fever". I hope it will have some nice funny entries.
Post your work below (attach an image), and vote for your winner. The winner will get a post on monday, and will get to pick next weekend’s contest theme. Have fun!
79 Comments
Here's my entry, have a good night! :)
First, on asking for a tutorial :)
I think the DiscoBall is not really hard to do. I did one too and tried a lot to make this little Dots to the Wall those Balls Emit by reflecting Light. I couldnt figure out how to do it. Any Ideas?
I think it 'just works' as long as you have emitting meshes. I think it doesn't work for spot lights etc. Attached a simple example of a glossy sphere with faceted shading and an emitting face in an otherwise diffuse screen. You need heaps of samples to get noise-free images.
Hey at least you got it figured out, I remember an good artist saying cheating is healthy. I think Ian Hubert was it :) So heres my idea. Two textures. One for the wall. Stone or whatever. And the 2nd One with animated uv's. The 2nd one needs to be a Alpha image with white or coloured dots that fits the overall lighting. In blender those dots need to emit a small Portion of light. Thats easy to Do. But now the tricky Part. On the walls the uv must float on the x axis and on the floor and ground it needs to Spin or rotate on his Center axis. For a still image its even easier cause you just have to put that lighting dot texture above the 1st texture and tweak till its looking right. 2000 samples seem to be a lot. If you have a heavy scene it can be frustrating Slow. What ya think?
Damn i missed the Fact that the Dots are going to be stretched when the Mirror Angle Changes.
To Bad!
Hey, I'm all in favor of cheating in this case, but as you've remarked already, it would take some trigonometry to get calculate the correct texture. If then the reflection isn't onto a straight wall but other curved geometry, it's getting messy rapidly. I think the lazy man's solution is to render for a week :)
Hi, I really would like to do it, goes to my todo ;)
Really good one. This is, by far, the simplest, but my favorite. The best disco ball I've seen, too.
Thanks!
Here is my entry. This was fun,
I think you forgot to include your entry.
Ok hopefully this time I posted correctly. Hope you all enjoy.
Hey! Where are the girls?
I've got the fever.
Completely made with Blender.
Here they are!!
Then vote on the girls :-)
All abooooooooooooooard! Next stop: Funkytown!
This is my favorite thus far. I love the atmosphere
Thank you kindly!
Very nice. I love the style.
Much appreciated :)
Have a feelin' this is the winner. Lovely composition!
There's a lot of really great pieces that got submitted closer to the end here too! Its kind of a shame that they won't get as many votes with the shorter time to vote.
There sure is a lot of great pieces in here. People spend a lot of time on this competition :) In the "Colorful Nature" Contest Aron Van Leeuwen won even though he were second to last to submit his image. Bart have been kind to give us time to late on the mondays to finish vote :). So if you win this it's definitely a deserved win! :)
I didn't realize voting continued till Mondays, I'm glad theres some extra time for the people who spent a little more time on their pieces though. :)
Me and you both :) Congratulations on the win! :)
We found our Master. Low poly high Level! Earned winner!
The funny thing is I very rarely do low poly work. Having the weekend time frame to get something done I think has helped me find a rhythm for doing that kind of work though. It can actually be a lot of fun to work in that style without having to worry about photorealism though!
So thats your Weekend Style :)
Made with the new Cycles volume shader, a lot of render time and PS dust & scratches filter to get rid of the fireflies ;-)
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Made with the new Cycles volume shader, a lot of render time and PS dust & scratches filter to get rid of the fireflies ;-)
I like the way the disco floor lights came out. How did you do it? It's simple yet very disco.
I had the same question - definitely the most realistic disco floor here this weekend. What's the trick?
it's just a white translucent shader (and some glossy) with a colored point lamp underneath it.
Thanks. I used spot lamps but it's hard to get the right light intensity because it varies depending on the number of samples you use in cycles.
Honestly, I was a also little bit surprised at the nice result :D
So simple, yet looks great :)
Can anybody guess who this is? The Head took me some Hours. I modeled the head from Sketches my Friend Stephanie made :) This is my first Head that dont look totaly wrong! Was fun to do :)
It's me????????
You r right!!! Aslong as you first name begans with J and your lastname with T!
That's Travolta allright! Looks like your on to something then :). The image definitely says Disco!
Yeah right! But my picture sucks. Earned lot of Bad critics for it :) a character is to much for a weekend. At least for me!
I don't think it sucks :) Your image has that Disco feelin' all over. Of course one can't expect to get a full human character to photo realism in such a short time. I think you did a very good job with his head! :)
Yeah im my biggest Detractor :)
:) I didn't even notice the ears missing :) Could be quite a benefit in some of those nightclubs :) I know that feelin', when u just have to wrap it up and get done.
This site is very informative. Your site will be bookmarked for future reference.
Blender 2.69, cycles renderer. 2000 samples overall, except for the lava lamp blob: 5000 samples. Overlaid in Photoshop, with (still) some noise reduction applied.
Blender 2.69, cycles renderer. 2000 samples overall, except for the lava lamp blob: 5000 samples. Overlaid in Photoshop, with (still) some noise reduction applied.
Edit: how do you prevent disqus from compressing your image beyond recognition?
If you have photoshop use the Save For Web option instead of the regular Save, that way you can have control over the compression.
Hey, thanks for your reply! I'm not having problems with Photoshop however, but with the compression Disqus applies to my jpg as well. Any hints for that?
In that case no. Sorry :(
Perhaps you could try to add a bit of noise (or don't let Cycles to reach 2000 samples, 5000 is definitely quite high!), note that jpg artifacts arise specially on the edges of plain color shapes or with clear color changes. Or perhaps simply adding textures with procedural noise will just work too. Just suggesting, good luck!
I think you're right - I just added a test image that is obviously noisy and it's crisper than my actual images :D
Everyone can ignore this entry for the competition, but I decided to push the cardboard table-top-disco theme a bit further :)
My entry. 512 Cycles samples. Post process in compositor and a touch of Photoshop.
Hi all
What's the time limit to post for the contest. I'm still rendering and a bit behind.
Greetings
Hi!! This has inspired me the theme of this week. Cycles 300 samples and almost 4 hours of rendering ... Composite in Blender
...I need to improve renders, and change Machine...
Nice use of hair!
Thanks. Your funky-boy is amazing!!!
My entry for the contest. We should reintroduce the earlier idea of winner making a short tutorial.
Hi, this is my entry. Hope you like it! All done in Blender.
Nice! Really good atmosphere :)
Thank you!
Here's my submission :)
Nice character work!
thank you!
Hi guys. This is my entry. I lived the disco era and this is how I remember the disco when it was still empty. It's kind of nostalgic. Made with Blender and rendered with cycles (little time and a lot of fireflies). Some Gimp for lights and added some grain to give it an old appearance. I hope you like it. Good luck for everyone.
Glad you got it rendered in time! Looks great, there's a lot of really nice details in here!
Test post!
"Rage at the Disco"
Yeah I was experimenting with different ways to model a disco ball. Ironic because it's such a simple, repetative shape. I suppose this is revenge for blender not making it very easy. :-)
Here's my Disco Fever! :)
Adorable!
Thank you! That was what I were aiming for :)
here you go
Ooooooooh!
Well now we know what my guy is dancing to!
Miley Cyrus