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Ray & Clovis: Reading is Magic - Full Episode

9

Animation Theory has finished the full episode of Reading is Magic, and it's brilliant :)

David Andrade writes:

We were rendering to the wire. We seriously finished our last render at 4am in morning (eastern US!) After a little nap and some had work, the episode is online!

In this episode we've combined the full Ray & Clovis: Reading is Magic series into one full episode 8 minute episode. We've even started our own shop! As always, everything was created and rendered in Blender. We are a group of 20 artists working worldwide remotely at Theory; this is animation is the culmination of all of our efforts. I hope you all enjoy it :)

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

9 Comments

  1. These get better with each episode. Huge congratulations to the team at Theory who are showing the world that distributed animation production on FOSS is here.

  2. i think at 8:25 was a perfect ending;
    maybe from there a zoom into a depressed headshot.
    well you've been improving a lot.

    • Theory Animation on

      Thanks for noticing. We feel like the first part is so different from the last part. It's been a big jump for us :)

      • I think this is caused by the story line itself (slow start-up as you do is good, speedup slow).
        But besides you also swing in color for several minutes; in the first parts there the environment seams complexer, more shadows. Then you goto a brighter part (red yellow monster) where most images have less surrounding details. And then you swing to a blue theme..
        If you compare that to a Tom and Jerry movie, the swings you make are larger.

        Maybe its one of those pitfalls of 3D, it easily overwhelms, and getting a constant detail throughout a movie isnt easy. (some bad pixars have trouble too, in fact lots of huge movies, have huge 3d problems, flickering, wild focus, getting dizzy etc etc)

        Swing can be ok, but is best not to be too much i guess.
        If you compare the oldest Tin Tin books to the latest there is swing too, although Herge was an excellent artist for detail /color (knowing where imagination takes over more details then he had drawn), but even he had some comic albums with less detail. Herge was a great fan of movies and had studied them a lot, and its one of the reasons why his comics are of such a high standard. Besides the drawing he understood film dialogue, and how to take comic frames as if it where movie snapshots.

        There is nothing wrong with your 3d skills, things to learn on are now story boards, where to place the camera's, story lines, gag factor, and for these days how to get it viral on youtube, i'm not sure if you do it, but try real pen drawing (not computer) story boards, or as a practice espcially note also how the camera setup should be sketch it.

        Between your swings, you could have used also an intermezzo, (tween), and now for part 2 blabla bla, repeat highlights of part one, and then start part/swing 2 go on to swing 3.. in some kind of sense teaching at school works the same, and this is done in a lot of comic and real movies; flashbacks..

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