Export from Blender to Unity3D, Part 1

Gleb writes:

When we’re making game with Unity3d and Blender, we’re exporting/importing assets all the time.

In this series of tutorials, we’ll take a look at some problems during export from Blender to Unity3d and the ways to solve them.

Problems:

  1. Origins not imported to Unity.
  2. Scale of imported fbx models is 0.01 by default.
  3. X axis rotation problem (Unity imports model already-rotated 270 degrees in X axis)

In this chapter, we’ll solve the problem of:

  1. Origins not imported to Unity. In another words, pivot point is reset to 0-0-0 coordinates.

If you prefer to read this tutorial instead of watching it as a video, you can too!

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