Muddy Colors is a blog that focuses on 2D fantasy art. They feature a post in which artist Howard Lyon uses Blender to set up part of this scene.
Josh Strawbridge writes:
I was surprised to see mention of Blender on the Muddy Colors blog since it's really more of a 2d art blog geared somewhat strongly towards the fantasy genre. The artists that are invited to post on the blog are all very skilled and some could easily be considered high profile names for fans of the genre.
The artist for this post shows that he sometimes roughs out a 3d scene to use as a quick reference towards his final painting and mentions that he uses blender to do it with.
Howard Lyon says:
Sometimes I will build clay or wood and foamcore models to paint from, but sometimes 3D is nice too. I built this little set out in Blender. I used to use 3D Studio MAX and then Maya, but Blender is free and does what I need it too. I am actually finding it very powerful. I build out the basic set and add in a few skulls and bones from a skeleton model.
Link
3 Comments
Great result! What parts was made in 3d?
Follow the link :)
it should not be a suprise. 2D artists have been using 3d apps pretty much when 3d first appeared. 3D apps are very popular for architectural stuff, like building but also there tons of 2d artists out there that love to mix 2d with 3d. Usually you rarely here about this, because for some 2d artists ( fortunately not all) they see using 3d art inside 2d art as "cheating". Maybe because in their minds is that they hope that making 3d art is easier than making 2d art. Alas as always reality is way harder than we thing :D