I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the
Blender Artists forum and I'm Community Lead at
n8n.
Great! Thank you very much!
Very nice and helpful!
Glad that it’s useful.
Your quick tips are sweet!
very good. im glad i found it
Sweet technique! Is there an easy way to guarantee that all particle objects will rest on the surface of the plane?
Create another plane a short distance below as a collision object, and let the particles animate and fall down on to it. Hide the original plane by not rendering the emitter.