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Developer Meeting Notes: December 22, 2013

14

blender_logo_shinyI think the most interesting development news of this week is the possibility of the inclusion of 'Implicit Skinning' in Blender!

Ton Roosendaal writes:

Here's the notes from today's meeting in irc.freenode.net, #blendercoders:

1) 2.70 release planning

  • We're still in BCon2 (targets defined). Here's the projects page.
  • Sergey Sharybin's work on threaded object updating is going to git master this week - but needs final review confirmation from Brecht still.
  • Jonathan Williamson will write down a page with UI targets for 2.70 and later.
  • William Reynish is also available to work on the tabs proposal, and tools/toolbar and other topics
  • Jonathan: contacted the original maintainer of Maya keymap (Gianmichele), he's available for future support most likely.

2) Other projects

  • Ton Roosendaal had mail from this team. Implicit Skinning is close to a source release. We need to find someone who's interested to help getting this in Blender.
  • Meeting further discussed the patch reviewing procedure. "Bad" patches that don't get in (easier to code self) feel like waste of time - where it should be a useful step to become involved. Ton suggested to think about ways how to assist new developers and learning paths.
  • Campbell proposes to add RSVC, to convert SVG to PNG at build time. It is useful for icon bitmaps, to keep them outside of git.

3) Happy holidays!

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

14 Comments

  1. "I think the most interesting development news of this week is the
    possibility of the inclusion of ‘Implicit Skinning’ in Blender!"

    Oh yes! For sure. :)

    Happy holidays to everyone.

  2. Lawrence D’Oliveiro on

    I wonder, where would you try to publicize a set of scripts like this? They’re not technically Blender addons, though of course they make use of the Blender Python API.

  3. Lawrence D’Oliveiro on

    Anybody else notice that a patch was committed to remove the confirmation popup when deleting objects, only to be undone about three weeks later?

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