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Video: 1.000.000 Particle Fluid Animation

4

A very slick fluid video by HAL 9000.

HAL 9000 writes:

1.000.000 particles simulation, made with Blender, rendered with Cycles! It took about 25 hours to render (on a GTX 660 Ti). Here some other stats:

  • bake time ~8 hour, 6,5 (!) GB baked files.
  • timestep .003
  • 12 subframes
  • several emission planes (invisible to camera) and a hdri image for lighting (self created with Blender)
  • 1920x816 (2.35:1), 30p

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

4 Comments

  1. Kirill Trideshny on

    Impressive job for the computer! :)

    Who knows how to achieve shading like this http://youtu.be/WXq2fdArijM in Cycles? Can't get a clue how to convert PArticles' info to color (or hue shift at least)... Completely can't get how to get Density to color.

    • Don't know exactly, but there is a node for Distance (lifetime/age) from the source, which you can assign a color ramp to, which achieves this effect.

      Just guessing this can be used for fluid particles as well?

      • Kirill Trideshny on

        The distance... It's interesting! But I search for Density, Velocity and Acceleration. These are available from GLSL but it could be better to get 'em via Nodes.

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