A very slick fluid video by HAL 9000.
HAL 9000 writes:
1.000.000 particles simulation, made with Blender, rendered with Cycles! It took about 25 hours to render (on a GTX 660 Ti). Here some other stats:
- bake time ~8 hour, 6,5 (!) GB baked files.
- timestep .003
- 12 subframes
- several emission planes (invisible to camera) and a hdri image for lighting (self created with Blender)
- 1920x816 (2.35:1), 30p
4 Comments
Impressive job for the computer! :)
Who knows how to achieve shading like this http://youtu.be/WXq2fdArijM in Cycles? Can't get a clue how to convert PArticles' info to color (or hue shift at least)... Completely can't get how to get Density to color.
Don't know exactly, but there is a node for Distance (lifetime/age) from the source, which you can assign a color ramp to, which achieves this effect.
Just guessing this can be used for fluid particles as well?
The distance... It's interesting! But I search for Density, Velocity and Acceleration. These are available from GLSL but it could be better to get 'em via Nodes.
make a beautifull logo animation
http://fiverr.com/malithmcr/animate-you-logo-with-after-effect