By Henrik Hakobyan from CR Logistics.
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About the Author
Bart Veldhuizen
I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.
4 Comments
I always enjoy watching low-poly game asset creation. Nice and simple. They often have such a charming little effect. I just love seeing how creative people can be with the minimum.
Hey Henrik, I see that you use Shiva 3D. I'm not too familiar with Shiva 3D hands-on, but I do know it's got a Terrain Editor that can use heightmaps using 16-bit .TIFF files.
Just in case you ever want to use Blender as a terrain designer for your game engine, I've created a template for Blender to allow for easier extraction of heightmaps. By default, I set it to 16-bit .PNG as the file format to save rendered heightmaps, but you can quickly just switch it to 16-bit .TIFF.
http://www.blendswap.com/blends/view/70379
Just thought I'd drop that here, just in case you might have a project with Shiva 3D where you might've wanted to use its Terrain Editor, but didn't have a decent terrain editor. Just another tool for your toolset, that's all.
Though, there's nothing wrong with your workflow here either. Nice one. ;)
Wrote a tip for Unity users, too. Just awaiting the comment's approval. ;)
Approved :)
(°Д°)ノ YES!
Thanks! :)