Marc Teyssier presents 'Ollith', a game created using Blender and Unity.
Marc Teyssier writes:
Just to show my experience with blender, and how powerful a tool it is.
Ollith is a Tangible Exploration game. This game target a young audience: With a simple gameplay and physical interactions, the player will have to find the way out of the Ollith Forest.
He will have to collect and combine resources to enable him to forward his Quest and influence the environment.
I designed the entire game with blender and Unity. Unfortunately, I couldn't do this with the BGE due to my poor python knowledge.All the 3D assets are 100% made with blender. I'll probably open source it, if the community ask.