Cicero Moraes shares the result of his muscle and skin simulation work. You may recall his previous posts about his forensic reconstruction projects with Blender.
Anatomy and Biomechanics applied in an open-source software environment (Blender). In this video, we demonstrate that it is possible to model muscles and skin from a bony framework, based on anatomic parameters. Biomechanical parameters are attributed to these virtual objects in order to obtain an adequate articulation between arm and forearm. Potential applications for this technique may vary from forensic to biomedical contexts, in planning and developing prosthetics.