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Quick Tip: Creating stones with the bisect tool, part 1

13

Here's an excellent example of how I like videotutorials: compact, and focused on one simple concept. Today, Gleb Alexandrov (Spelle) takes the bisect tool and uses it to cut up a sphere into a stone.

Gleb writes:

In this video, we'll explore how to create a stone using Bisect -- new tool in Blender 2.69. It reminds me of Zbrush clip brushes -- one stroke to cut the sphere in half and so on. The drawback of this method is geometry, filled with n-gons. Though, it is usable.

In the part 2, we'll quickly retopologize the stone.
Thanks for watching!

I'm looking forward to part 2!

Link

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

13 Comments

  1. Craig Richardson on

    This tool is awesome, it allows you to create rubble for games really easily, I can see loads of possibilities for this tool, like you could also use this tool in conjunction with the sculpting room to create a more dynamic sculpting experience. also it would be a lot easier to create post apocalyptic worlds, all you would have o do is create the world as if it was normal and cut everything up as if it was damaged. this tool along with dynamic topology, Booleans and the remesh modifier really do create a nice combination. :)

    keep up the good work, also a cant wait for what blender 2.70 is going to bring.

    I personally would love a more refined remesh modifier, one that when remeshing the model takes the volume of the object and the overall shape of the object into consideration, but that is just me being greedy lol, because currently when you use he remesh modifier on an organic model, it doesn't really work all that great, on simple meshes it works great but really complex meshes like terrain or animals you might as well hand topologies it your self.

  2. Awesome! Another daily mind = blown from this lovely program.

    Question though: In the video he casually said something like 'I'm too lazy to put this in a shortcut', but how would one actually go about putting this in a shortcut? I've been messing around in the preferences but no luck so far.

  3. Lawrence D’Oliveiro on

    Just a note, the kinds of rocks you produce with this are very angular rocks which have undergone little or no weathering. Perhaps something you might find on Mars, rather than on Earth. Or perhaps solidified lava from a recent volcanic eruption on Earth.

    For comparison, pick up pebbles from a stream or the sea-shore, and they look exactly the opposite of this: rounded rather than angular.

    • Thank you, guys! Lawrence, you're right :) Pebbles are quite different, and also easier to create in Blender. Though, in part 2 I'll smooth it a bit with dynamic topology sculpting.

  4. Lawrence D’Oliveiro on

    By the way, does anybody else look at cutting things up with bisecting planes and immediately think “Voronoi”?

    One way of quickly generating lots of faceted shards like this is to shatter a larger object.

  5. Yah, it would have been nice if the text description mentioned where to find the Bisect tool. Luckily, another commenter below mentioned it.

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