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Tutorial: Texturing in Blender

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Kamil Kuklo shows us how to setup GLSL shaders to create and tweak our materials and textures in real-time.

Kamil writes:

Blender gives us all kind of texturing techniques that would take days if not weeks to describe. Still it's not a common ground for many 3D artists as there are not many good free tutorials that investigate this subject. In order to fill this gap I decided to create this short tip that explains how to use GLSL shading and tweak our textures in realtime without using any other 2D or 3D software. I focused on two kinds of materials – wood and metal. Both of them require Color, Specular and Normal Maps. They all belong to the lowpoly crate I made exclusively for this exercise.

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About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

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