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A "Bit" on Stenciling

5

BoB62

Bits of Blender dives into stencil textures this week.

John R. Nyquist writes:

Bits of Blender episode #62 is now out. Richard and I cover stenciling in Blender.

5 Comments

  1. Lawrence D’Oliveiro on

    Here’s a fun feature I just discovered: you can set one Scene as a “background” for another. The render of the second (foreground) scene will include all the contents of the first as well. The background scene also appears in the 3D viewport view of the foreground scene, but none of its objects will be selectable.

    I was looking at the old “lostride” demo Blender file, and wondering how they did this...

  2. As a Blender newbie, this was a challenging tutorial. I appreciate the final outcome, being able to use a stencil image to draw on a 3D or 2D shape. But your 'setup' of your workspace was done too quickly, no discussion of WHAT or WHY you were arranging this this way, and you have to explain each step more clearly for someone who is new to follow along. (And while it may be amusing that you did the whole demo with it muted, talking about that at the beginning does not inspire confidence in your viewers.)
    Suggestions --
    a) go & voice over the beginning & say WHAT you are doing at each step
    b) drop the part about having done it all previously on mute
    c) give an example of this technique being used effectively (ie on a 3D model or a 2D backdrop)
    Thanks!

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