Witold Jaworski presents the final volume of his Virtual Airplane series, in which he describes the creation of a detailed and accurate aircraft model.
Witold Jaworski writes:
“Virtual Airplane” describes how to create in Blender 2.6 the aircraft and the scenes shown in the picture above. This is not a simplified “textbook example”, but a detailed and accurate model. I have just finished the last volume (excerpt IV) of this publication.
This book is written mainly for the "plastic-kit" modelers, to show them how to recreate a historical aircraft in the 3D. (A new branch of the popular hobby!). I assumed that at the begining the Reader may know nothing about CG, thus this guide discusses every step of this process. Apart the target audience, “Virtual Airplane” may be also a valuable resource for all who would like to create various "hard-surface" models or just to learn how to use Blender, GIMP and Inkscape together. Each step (every section of a chapter) is accompanied by complete source files (the *.blend file and GIMP and Inkscape images, if applicable).
“Virtual Airplane” is probably the thickest book about Blender ever written (the complete edition counts 1305 pages). Because of its size I decided to split it into 4 excerpts (volumes). First of them was published a year ago, while the last one - this month:
- Excerpt I: Preparations (of detailed and accurate blueprints) – 148 pages, 220 pictures, published in September 2012
- Excerpt II: Modeling (and introduction to Blender) – 427 pages, 1190 pictures, published in February 2013
- Excerpt III: Textures and Materials (for Cycles renderer) – 585 pages, 1700 pictures, published in September 2012
- Excerpt IV: Detailing and Rendering (as well as postprocessing) – 507 pages, 1900 pictures, published in November 2013 (i.e. now)
These “excerpts” (volumes) are also regular books on their own (that's why they have additional pages: to present the complete solutions). I keep this publication up to date, publishing modified fragments on the web page containing the files that accompany this book. It is already updated for Blender 2.69.
This guide contains so many illustrations, that it resembles a semi-comic book. Just like a comic book, it is “readable” to some extent even in a foreign language. Its Polish versions are free (on the CC license). You can download them, together with tables of contents in English, from the web page of this project. This way you have the unique possibility to skim these books from the first to the last page, and then decide whether it is worth to buy their English translations.