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Render Tile Priority Demo

15

Lawrence D’Oliveiro presents a patch that allows YOU to pick which part the render will work on next. This is especially useful for complex scenes that take a LONG time to render.

Lawrence writes:

This is an example in action of a patch I made to Blender to let you click on a render in progress to choose which parts you want to see next. That way you don’t have to wait for the entire render to complete if you just want to check one part of it.

More details and source code here.

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

15 Comments

  1. You can already render a selected area you wish to see rendered without rendering everything.
    In camera view, press Ctrl+B then select the area you wish to render.
    Select rendered view as you would for rendering in Cycles in real time.
    It will then render only the part of the image you selected!

  2. That is awesome. Especially when you have many cores and the tiles are small, such a priority really works great. The ctrl-b thing works well enough when you want to inspect the lighting on a specific spot, but this is really useful for when you have more than one problematic spots in a render. It would be really great if there would be a simple opengl render in the background that get's progressively replaced with then cycles render. That way you know where to click. How hard would that be Lawrence?

  3. Lawrence D’Oliveiro on

    Bloody hell. That modest little video has already been viewed over 2,000 times, and I only posted it less than a day ago. I won’t say I’ve been Slashdotted, but I’ve been Blendernationed. :)

    By the way, the video editing and titling were done entirely in Blender. I just used FFmpeg to do the initial screen recording and the final encoding. FFmpeg, like Blender, is another of those neat tools I like to use at every opportunity.

    Some pieces of software just make you feel glad to be alive. :)

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