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Elite Blender artists team launches BlenderSupport.com

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BlenderSupport

A group of well-respected Blender artists is launching a new service offering Blender training and support.

Sebastian König writes:

We are proud to finally and officially release our new site blendersupport.com

Blender Support is a commercial training and consulting site, offering various services related to Blender. Our ultimate goal is to provide the best training and support experience possible. In order to achieve this target, we offer a free individual assessment of your needs and match you with the trainers and consultants that fit you the best. So it’s not just another training and tutorial site, but a place where you can get personal and professional support for Blender.

Currently Blender Support has 6 trainers: Bassam Kurdali, Pablo Vazquez, Sebastian König, Kjartan Tysdal, Daniel Salazar and Olivier Amrein.

We offer personal and artistic mentoring for your personal projects, as well as one on one support for specific technical questions with Blender via remote desktop applications such as Teamviewer and Skype. For this we charge an hourly fee of 90$/hr. But also On-Site training for companies or studios is possible, including long-term project support and more. Prices for that can be negotiated. Blendersupport.com will do it’s best to match your needs. For that we also offer support in 8 different languages.

If you want to know more, go to www.blendersupport.com!

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

3 Comments

  1. Good idea, this will help people more integrate blender with studios, as well let these people know the challenges big studios have with blender. If they keep going and talk to the developers as well, this will improve blender as a whole.

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