The Blender Foundation has done a top-notch job publishing all the presentations this year. To access them, just visit the Blender Conference program page and click on the presentation you'd like to see. Some of them now even include the slides! Minor annoyance: videos don't stop when you close the popup window, so you'll have to reload the page every now and then. But I guess they'll sort that out soon enough :)
You're blocking ads, which pay for BlenderNation. Read about other ways to support us.
Hello guys, i am looking for the video of the presentation from martins upitis and michael otto, but i cant find it on youtube!?
Due technical issues our and 5 other presentations were not recorded. A quote from Francesco:
"Unfortunately a few presentations could not be recorded due to technical problems. Here is a list:
Gottfried Hofmann - OSL for artists (and developers) – Building up a toolbox for procedural textures
François Zajéga - ProcessingBGE (PBGE), a blender game engine API noobisation
Ton Roosendaal - Ask a developer
Wolfgang Rechberger - Blender-Projects.com - Present your work and build your online portfolio
Shigeto Maeda -GMP (Generative Modeling Project), and thereafter.
Martins Upitis - Michael Otto GLSL shader development in Blender for Artists"
The good thing - there are ~50 other awesome presentations recorded in HD :)
I plan to do a recap on my blog of the presentation of Michael and me and BConf in general. I will write down all the stuff we talked about, showed and the questions we answered.
That's soooo sad.
Thanks martinsh you are doing a great job. I am coding in c c++ since years, but shading languages still feel a little odd for me ;)
I would have really like to see Gottfried's OSL talk. He is a good speaker.
Very useful indeed. Thanks a lot :)
Thanks for recording most presentations, much better than in previous years!
Would it be possible to (also) post the videos to a host other than youtube? Youtube does not allow downloading (yes i know there are non legal ways). Their Terms of Service is very restrictive, incompatible with such an open philosophy as Blender.
Who says you are bound by YouTube’s terms of service?
I have heard people claim it is actually illegal to download from YouTube. Something is not against the law just because a private company says it is.
Ummm, no. Please excuse the short off topic post, but "Terms of service = The rules a person or organization must observe in order to use a service. Generally legally binding unless it violates federal or local laws...". (there are some exceptions, legal cases where eg. the TOS was only a small link at the bottom of the page and it was decided that it was unenforceable). By uploading to youtube, you accept their terms.
Think of private contracts, the are also legally binding. If you have an employment contract, imagine not getting paid at the end of the month, and then your employer would shrug their shoulders, well tough luck, your contract isn't legally binding. And you couldn't take any legal action because it's not part of national law. Or any number of other scenarios (sell your house, not get paid, and the new owners move in and you can't take any action, etc).
Irrelevant. Consider that with a video service like YouTube, your browser has to download the videos to play them anyway. What YouTube is saying is that you cannot keep the videos around after playing them. In other words, they’re not trying to restrict use of their site, but your own use of your machine.
Your property, not theirs.
Private companies are allowed to set terms of service though. In this case, the Blender Foundation agreed to those terms and we should respect that. Having said that, it seems like a good idea if they also publish this video on a Free platform.
All those whining about Blender’s supposed unsuitability for “professional” work, particularly in big-budget Hollywood movies, go watch Sean Kennedy’s presentation.
AND NEVER BLOODY COMPLAIN AGAIN!!
thanks a lot