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About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.


  1. I've knew about this... And even now I can't get how is this helps...
    You sculpt somewhere to remove the unevenness but in the same moment you risk to move points of those faces that already contains "all blue" fields.
    IMO proper UV unwrapping is like art.. Or till we get some "auto-UV" magic functions that solves ideally these tasks for you.
    Another "IMHO" is that better if we get some extended UV unwrap tools like "follow curve" (unwrapping using a 3d curve as one axis). OK it sounds like "Follow active quads" :) But maybe this can be included as an option in UV Unwrap command?

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