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Two Sculpting Time Lapses

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Nahuel Belich shares two impressive sculpting time lapses.

Nahuel writes:

These videos were made to be part of a talk about sculpting in Blender and useful tools to export for printing, at Artes Electronicas in Buenos Aires, Argentina that its about digital art using open tools.

In both cases an initial mesh was used, but sculpting with Dynamic Topology gives a lot more flexibility than multires on the other hand, multires keeps al vertex info but its a bit heavy. . . I wonder the day that Dynamic Topology support vertex interpolation for uvs and vertex colors ^^

The one above is done with dynamic topology. The second one with Multiresolution Modifier:

3 Comments

  1. very inspiring! beyond the usefulness of comparing the sculpting paradigms, the techniques that the artist uses to accomplish the results make both of these videos well worth watching.
    thanks for sharing.

  2. This is great work. According to the last Blender Podcast, Campbell Barton's work with Blenders hashes (ghash and edgehash) has had a significant effect on dynamic topology making it noticeably faster since it seems that it is significantly dependent on the hashing. It's good to see Blender's sculpting mode becoming more mature and being used by more people since, in my opinion, sculpting is far and away the best way to get a good organic model.

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