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Blender 2.6 – Cycles Materials and Textures Cookbook

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Enrico Valenza presents the 'Blender 2.6 - Materials and Textures Cookbook'.

About the book:

Packt Publishing released in June 2013 a new recipe book about Cycles materials and textures, "Blender 2.6 – Cycles Materials and Textures Cookbook".

Written by "Big Buck Bunny" lead artist Enrico Valenza, the book is aimed mainly to the average – intermediate Blender user who already knows Blender but still hasn't dealt with the new Cycles rendering engine; in short, it's taken for granted that you already know how to move inside the Blender interface and that you already have at least some basic knowledge of the standard Blender material creation interface (even though this last is actually not strictly necessary).

Enrico Valenza, also known on the web as “EnV”, is an italian freelance illustrator mainly collaborating with publishers as Mondadori Ragazzi and Giunti as cover artist for sci-fi and fantasy books. Being also a “Blender Certified Trainer”, he often collaborates as 3D artist with studios that had decided to switch their pipeline to the open-source or that can add Blender to their pipeline.

He has made several presentations and workshops about Blender and its use in productions.

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6 Comments

  1. I recently purchased the print form of the book for $40. Half or more of the images are undecipherable making it a half step above completely useless as it is a cook book and text wise it provides few clues as to the why of anything. True, the text does give step by step by step instructions for creating the node setups but the images, were they legible, would be far clearer and ever so much less painful. Rarely has a publisher done such a disservice to an author. My sympathies to Mr. Valenza

    • The images on the Kindle version are legible enough to read all the text on the nodes and sockets. And are in color, so you can see the renders quite well. The resolution would be better if it was a bit higher, but at least it is useable. I have been skipping over much of the instructions and just jumping straight to the node layouts.

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