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Poor Trex Plushy

6

Poor Tex Plushy

David Ward has turned his 'Poor Tex' model into a puppet!

David writes:

I had created the T-Rex character from a dream I had about a year and a half ago or so (In the dream, the T-Rex kept walking up to me with a Twix candy bar in his hand saying "Let it be noted, don't get betwixt me and my Twix!") I sent the idea to Twix, but they of course turned it down, stating that they had their own marketing team and such.

But in any case, I took the idea and modeled out a fairly simple version of what the dino looked like in the dream, and thus, the "Poor T-Rex" character was born. I've made a few videos on youtube depicting his short-armed failures, and finally decided I'd like to have him in the real world. I looked all around for different software to convert a 3d model to a sewing pattern, but really couldn't find much.

Poor Tex Plushy 2

I had considered using Pepakura, but it adds so many detailed cuts and such, I figured it would get too complicated, so I decided to see how well a plain old UV map would work.

So I broke the model up into different pieces, and added the seams in the corresponding real-world locations, then unwrapped the UV coordinates. I printed them out and trimmed them down, pinned them to the fabric, and it seemed to work pretty well. As you can see from the pictures, it was merely a matter of a few sewing skills (learned from my mom when I was a youngster) and patience to get the little guy "born" into the real world.

Link

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

6 Comments

  1. Hi Bart.

    The UV unwrapped shapes fits well?or Are deformed shapes?
    The B-paperize plug in (only Blender 2.49b) is very good for paper unfolding.http://paperandglue3d.blogspot.mx/
    I am creating a Inflatable bouncer and we are using the paper pattern from B-paperize plugin. All shapes fiting very well, whitout deformation but, some shapes (4 items) are lightly altered (8mm on 3.5 meters in lenght), I think it is for arduous manipulation of the .svg file on Inkscape.
    the pattern has already been printed and sliced. This week is to cut and assemble.

    We want to make giant puppets (botargas) and Pupets with blender

  2. I actually was searching for some addon to make sewing patterns from 3D models also.. all I could find was for unfolding.. would be great if some developer could hear this.. many fashion designers could benefit from that too. Like my girlfriend for example.. :)

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