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Good Morning, Life


By Reynante M. Martinez.

Reynante writes:

After almost seven (7) months of research, procrastination, and intermittent improvement after working, I've finally finished this piece.

This is dedicated to all of us, the servants of our own mindset, and of this lifetime.

Just wanted to share with the community my latest piece that has been painstakingly continued over time and finally finished. I would love to hear the community's thoughts on this and their possible interpretations.

Made with: Blender and GIMP
Rendered with: Cycles


About Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.


  1. Wow, that is some dedication! It looks really great.

    There seems to be still some noise in the image. Nothing that (even) more render time wouldn't fix! How many passes are this?

    The dumbells in the close up look a bit rusted and pitted. Is this to show that you haven't used them for seven months *grin*.

  2. Very realistic light and shadows. If you show the final result to someone, it's indistinguishable from a photo. It has also some general texture of a photo. I'm not talking about the objects textures but the image mood.

  3. Nice image , everything work really fine except the dumbell texture and bumpmapping. It's don't match the quality of others assets in the scene. Just a bit of work by finding a good texture and fine-tune the bump right make this image perfect. Btw , Good work !

  4. Looks great. The only thing I would add is dust bunnies under the bed and dust on shelves and stuff like that. This is just my visual take on it, I couldn't do anything this nice if I tried. At least, not for the time being. Great work. :-)

  5. Lawrence D’Oliveiro on

    Has anyone used Cycles for a proper animation sequence? I’m currently re-rendering one of mine, and at 720×1280 resolution it’s taking 17 minutes per frame on a quad-core i7. And I’m still getting a few fireflies.

    • I have done one or two output level animations in cycles, and it is an issue. I typically use BI for animation (when pushed for time) as you get a stable image. If you keep the samples above 500 you should be ok but it will just take ages.

      • Lawrence D’Oliveiro on

        Yeah, I’m using 1000 samples, and I figured out how to set up the Despeckle filter. The results are looking pretty good so far...

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