Several people reported this story: OctaneRender, a commercial renderer, has released a plugin for Blender that provides a tight integration into the Blender interface. The plugin is also a commercial product that sells for €99. It is currently only available for Windows x64, and a Mac version is in the works. No word of Linux support yet.
The highly anticipated fully integrated OctaneRender for Blender plug-in has finally been released! The plug-in is tightly integrated with Blender's functionality and offers OctaneRender's unparallelled speed, quality and ease of use directly from within the Blender modelling environment, immensely improving the artist's workflow by getting rid of tedious export times.
OctaneRender is currently recognized by many industry professionals and 3D graphic visualization artists as the most advanced and fastest GPU-based physically-based render engine with an advanced and flexible node based workflow and user interface. Now, with our new plugin products, you can have the unparallelled quality and ease of use of the fastest physically-based render engine on the market tightly integrated into your 3D modeling and animation software.
This new plugin will provide a fast workflow and rendering pipeline suitable for interactive editing of lights, camera, materials and object placement together with fast final animation rendering output by using Blender's environment for scene setup.
BLENDER VERSION REQUIREMENTS
This release requires Blender OctaneRender Edition (Blender 2.68), 64bit, on Windows Vista, 7 and 8. A Mac version will follow soon.
Alexander Zubkov comments:
As the alpha-tester I can say that this integration plugin is really great and I would love to see blender code's part of it integrated into the trunk. :)