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Update: The Golden Age Experience



Rob Tuytel updates us on his amazing 'Golden Age Experience' project - a visualization of the prosperous 17th century in the Netherlands (see his first post here).

Rob writes:

It’s been a while since I posted some work, most of the time it is in development and it takes month to optimize the scenes.

The project where I currently work on is the golden age experience. Some of you know my previous project the golden age 3D what I released in 2011. In the same year I started working on the next project what is more focused on 1 city and more experience.

I’m working fulltime on the project, we have some great sponsors and that allows me to hire some great artists to bring this all to the next level. Last year I also worked on Tears of Steal, it was a hell of a year but working in a great environment with a lot of talented artists was 1 of the most valuable learning points.

About the project, it’s about a Dutch city called Hoorn, you can watch the first teaser here. Some of you maybe ask yourself, what is the project all about, well, I think I can describe it as a project with no story no clue , just the experience. How does is feels to be there for a couple of minutes in the past, what are people doing etc etc. Cool thing about the projects is that I build everything on old maps and a lot of painting reference, so it has a very realistic feeling.


In Holland this project is very popular, without even releasing anything the project was picked up by national Dutch television and they are going to use it for a prime time TV program, so that’s a great start of maybe something beautiful.

In the end this project gets a wonderful place in a nice big Dutch museum with a huge 3D screen. I’m also working on a Oculus rift port, I have the development kit so I rebuild some scenes to have a game experience. This works with the external blender massive engine created by thorworks.

Enough talking, down here some screens, I hope you guys like it. I hope there is some community who is interested in old medieval city environments.

Thanx to Jeremy Davidson for some fantastic character rigs + animations
Thanx to Dimitri Kalinin and Bruno Cesar of some epic characters.


About Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.


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