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About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

25 Comments

  1. Lawrence D’Oliveiro on

    To stop textures becoming “fuzzy” on being scaled up, just turn off “Interpolation” in the “Image Sampling” texture properties panel.

    • I should think so. All skins are lain out in the same way. If you go to textures and open a different skin, you should

      see it in the render.

    • Your tutorial is very helpful. Last month try this 3D Minecraft animation with Blender it the end result is so fantastic. I really want to say thank you and keep sharing such interesting tutorials.

  2. 3D Minecraft Animation work is interesting and many people like and do it. I am working at the best SEO service company in the USA but I want to learn 3d animation by senior animator and I don't know much more about it but soon will know much about it then will start the job in this field because it is very interesting.

  3. Hey, thanks for the tutorial it really helped me a lot :D. I did everything you said and everything worked fine! I just want to know if I can find a way to duplicate the steve character because when I do it the duplication gets messed up (body parts all over the place) but if there is a way to duplicate it without that glitch that would be epic. Thanks

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