Particle Simulation rendered with Cycles

HAL9000 writes:

1.000.000 particles simulation, made with Blender, rendered with Cycles! It took about 30 hours to render (on a GTX 660 Ti). Here some other stats:

  • bake time ~1 hour, 15 (!) GB baked files.
  • turbulence and force field to control the particles (these are no fluid particles but newtonians that bake a lot faster!)
  • 100 samples per frame (I keyed the noise seed so that every frame has another noise seed)
  • the particles’ material is glossy (roughness 0.0) with a particle info node that controls color by velocity
  • timestep .055
  • 2 emission planes (invisible to camera) and a hdri image for lighting (self created with Blender)
  • 1920×1080, 30p
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