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Particle Simulation rendered with Cycles

2

By HAL9000.

HAL9000 writes:

1.000.000 particles simulation, made with Blender, rendered with Cycles! It took about 30 hours to render (on a GTX 660 Ti). Here some other stats:

  • bake time ~1 hour, 15 (!) GB baked files.
  • turbulence and force field to control the particles (these are no fluid particles but newtonians that bake a lot faster!)
  • 100 samples per frame (I keyed the noise seed so that every frame has another noise seed)
  • the particles' material is glossy (roughness 0.0) with a particle info node that controls color by velocity
  • timestep .055
  • 2 emission planes (invisible to camera) and a hdri image for lighting (self created with Blender)
  • 1920x1080, 30p

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

2 Comments

  1. The simulation looks great!
    Isn't the cache's size too big? What's the settings in Particle System (in the cache section)?

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